If things go as planned the release may be already at the end of next week, but lets see...
2008/11/10 Heikki Törmälä <[EMAIL PROTECTED]> > > > Can you elaborate on the script you mentioned? Is it in closed > > testing? I'm not sure if I should be able to find it in REX somewhere, > > but I haven't been able to. > > > It's currently on the svn on sourceforge, I'm not sure but I don't think > there is a public build available that would contain any bot code yet. It > should be on the next release which I have no idea when it's going to be, > other than soon. > > > - Heikki / realXtend developer > > > On Nov 7, 1:34 pm, Heikki Törmälä <[EMAIL PROTECTED]> > > wrote: > >> Bots are useful in almost any application and we are working on our own > >> RexBot implementation. Currently the implementation is serverside and > >> there is a python script bot controller that can be used to give the bot > >> simple commands. The bots are quite limited and can't f.ex. sit down > >> yet, > >> they are mostly limited to standing around or moving. Hopefully they > >> will > >> be extended in the future to allow for more complex things. > >> > >> - HeikkiT / RealXtend developer > >> > >> > >> > >> > Hi, > >> > >> > Bots/NPCs can be a powerful way to make your virtual world come alive > >> > without any users, as well as a good way to do machinima without > >> > needing to be an extreme multitasker or use other people's time. > >> > >> > I was wondering whether there was a no-visuals client to run these, or > >> > if something like that would be easy to generate. Ideally, it would > >> > allow bots to be scripted (sit somewhere, walk from a->b->c->b->a- > >> >>etc) or perhaps even link them up to an external chatbot. > >> > >> > Thanks, > >> > Doeko- Hide quoted text - > >> > >> - Show quoted text - > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend -~----------~----~----~----~------~----~------~--~---
