If things go as planned the release may be already at the end of next week,
but lets see...

2008/11/10 Heikki Törmälä <[EMAIL PROTECTED]>

>
> > Can you elaborate on the script you mentioned? Is it in closed
> > testing? I'm not sure if I should be able to find it in REX somewhere,
> > but I haven't been able to.
> >
> It's currently on the svn on sourceforge, I'm not sure but I don't think
> there is a public build available that would contain any bot code yet. It
> should be on the next release which I have no idea when it's going to be,
> other than soon.
>
>
> - Heikki / realXtend developer
>
> > On Nov 7, 1:34 pm, Heikki Törmälä <[EMAIL PROTECTED]>
> > wrote:
> >> Bots are useful in almost any application and we are working on our own
> >> RexBot implementation. Currently the implementation is serverside and
> >> there is a python script bot controller that can be used to give the bot
> >> simple commands. The bots are quite limited and can't f.ex. sit down
> >> yet,
> >> they are mostly limited to standing around or moving. Hopefully they
> >> will
> >> be extended in the future to allow for more complex things.
> >>
> >> - HeikkiT / RealXtend developer
> >>
> >>
> >>
> >> > Hi,
> >>
> >> > Bots/NPCs can be a powerful way to make your virtual world come alive
> >> > without any users, as well as a good way to do machinima without
> >> > needing to be an extreme multitasker or use other people's time.
> >>
> >> > I was wondering whether there was a no-visuals client to run these, or
> >> > if something like that would be easy to generate. Ideally, it would
> >> > allow bots to be scripted (sit somewhere, walk from a->b->c->b->a-
> >> >>etc) or perhaps even link them up to an external chatbot.
> >>
> >> > Thanks,
> >> > Doeko- Hide quoted text -
> >>
> >> - Show quoted text -
> > >
> >
>
>
>
>
> >
>

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