Hello Toni, Thank you for the reply. I will have to check out the models you mentioned. Are they productions of realXtend team and if so can you name any names I could talk to if I have questions about the model details? Also that squirrel thingy sounds interesting.
My opinion is that H-Anim is a bit complex construct as it is bound to the X3D concepts but it would be nice to have some standard bone structure so that it would be possible to exchange animations between models. Do you know if there are any industry standard skeletons from say maya which is widely adopted? Alternatively is it customary in the industry that every game and movie has custom bone structures and tailored animations and no reuse is done? regards, Tommi --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
