On Dec 7, 2008, at 1:40 PM, Tommi wrote: > mentioned. Are they productions of realXtend team and if so can you > name any names I could talk to if I have questions about the model
yes, I think Tomi Kujanpää has done the rigging. > models. Do you know if there are any industry standard skeletons from > say maya which is widely adopted? Alternatively is it customary in the > industry that every game and movie has custom bone structures and > tailored animations and no reuse is done? i think it is common to not reuse in movies, especially for the main characters of an animation, they are certainly custom made for every movie. i think in games you'll find more reuse. afaik there is no standard really, but BVH (biovision hierarchical) is the common motion capture format, and (hence) also used in second life. iirc the rex anim ppl also imported bvhs for the breakdance thing recently, don't know about the details of the pipeline there. > Tommi ~Toni --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
