if it's can help more i use this system for play only of course but if you effectively replace : EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 by your UUID of the *money avatar* you create into the database then it's work fine. i have try to buy some l$ (like you use lindex service) with the menu and it's work without checking any website or security so effectively all can use that and have a bunk of money hehehe that's why the security must be included but i read all and i see it's in good progress. But about security i can't help actually i dind't take a deep look inside and i'm really new to that. And about Rex modei say it's ONLY for Opensim mode, that's mean when i turn the server into the full rex mode (ogre rendering, and all rex features) my *balance of money* just disapear. probabyl it's only for me? (sorry for bad term i use english is not my native language)
On Dec 15, 12:16 pm, Lc <[email protected]> wrote: > ECT (GMT+2) Paris, France > > On Mon, Dec 15, 2008 at 11:47 AM, Mark Malewski > <[email protected]>wrote: > > > > > *Now we are in the process to re-unify both world and at the end of this > > process, no difference should be left between the 2 world. * > > > This ultimately would be the best for both sides. it's best to work > > together in a collaborative effort, and not work against each other (as > > seperate incompatible forks). > > > *> The CurrencyServer shouldn't be tight to any specific relase because of > > above statement.* > > I agree. The currency and land server functionality should be working on > > both platforms/forks, we need to unify the two forks and draw the two forks > > closer together. > > > *> We can talk on IRc about that ;) > > * > > Yes, IRC would be good. Let me get a little bit of sleep, and we'll chat > > in the morning. > > > What time zone are you? I'm gmt/zulu -6 hours. (CST) > > > It's almost 5am, I need a bit of sleep. ;-) > > > Mark > > > On Mon, Dec 15, 2008 at 3:35 AM, Lc <[email protected]> wrote: > > >> Due to some reasons, ReX forked 1 year back from opensim and develop their > >> own release. Now we are in the process to re-unify both world and at the > >> end > >> of this process, no difference should be left between the 2 world. For > >> more, > >> look athttp://forge.opensimulator.org/gf/project/modrex/ > > >> The CurrencyServer shouldn't be tight to any specific relase because of > >> above statement. > > >> The efficient move for the CurrencyServer will be to abstract the actual > >> simulator's system. > > >> We can talk on IRc about that ;) > > >> SM > > >> On Mon, Dec 15, 2008 at 10:26 AM, Mark Malewski > >> <[email protected]>wrote: > > >>> MasterJ Chaplin, > > >>> You have given me the information that I was looking for. That's exactly > >>> what I needed to know. Now I'll just begin slowly working on something > >>> (as > >>> a "proof of concept") and I'll document my work as I go, and later use it > >>> to > >>> update the WIKI and write a tutorial. > > >>> *you can have the money working but ONLY with OpenSim mode (for me Rex > >>> mode don't show me any money ammount or something with )* > > >>> Ok, I'm a bit confused. What exactly does this mean? Does this mean > >>> that the realXtend server, and the real/native openSim (from the actual > >>> OpenSim website) are currently two incompatible "forks"? > > >>> Can anyone from the *realXtend* crew please chime in here, and confirm > >>> this "known incompatibility" for me? Is this true? > > >>> Is this a "*known compatibility issue*" and is it currently being > >>> addressed? How quickly could we move forward with getting the realXtend > >>> server build "compatible" with the OpenSim build? (or at least get the > >>> currency and land functions working properly from within realXtend?) > >>> I'm just getting my feet wet here, so if someone from the realXtend > >>> crew could please chime in on how we can get these known > >>> compatibility issues fixed/resolved (so at least I could begin to move > >>> forward with a proof of concept model for the currency/land sales demo & > >>> tutorial). > > >>> It would be good just to try and get something up and running, so I can > >>> open it up to the community for "open season" on security vulnerability > >>> testing. > > >>> At least let them "have at it" and mess with a simple beta test server, > >>> so at least we can later discuss the security implications and ways around > >>> them, and discuss ways to harden the system, and discuss "Standard > >>> Security > >>> Procedures" and "Standard Best Practices" so new grid owners/users at > >>> least > >>> have a good idea of the security implications, and ways to at least harden > >>> the system a bit. Nothing will ever be 100% safe or secure, but we can at > >>> least try to make sure that it is as "secure as possible" using industry > >>> standard security practices. > > >>> I would need to know more about the system, and at least get it up and > >>> running (and functioning) first, before i could even speculate on how > >>> secure > >>> it is, or how secure we could even make it. > > >>> RealXtend crew, what is the timeline for making this happen? Is this > >>> true that this functionality doesn't work on the realXtend version of the > >>> server? > > >>> How quickly can something like this be implemented/fixed? I do think > >>> this is a key area that we may need to address. At least get the backend > >>> server side working, so we can move forward with the front side > >>> interfaces, > >>> and scripting, and security vulnerability testing. > > >>> We'll need to some time to work on the front end of this, and we really > >>> can't do much without a working backend. So we really need the > >>> server-side > >>> fixed first. > > >>> How soon can we have the "money" working in rex server? > > >>> I'm still a bit confused. What is the difference between Opensim and > >>> Rex? Is Rex a reference to a modified "fork" of the original OpenSim > >>> project? If that is so, how far apart are the two projects currently, and > >>> what is the timeline to get them integrated/inline again? So that "Rex" > >>> is > >>> using a current/latest OpenSim build? > > >>> How hard would it be to get the Money/Land portions of Rex > >>> Server working? > > >>> Mark > > >>> On Sun, Dec 14, 2008 at 2:42 PM, MasterJ <[email protected]> wrote: > > >>>> Actually if you add into OpenSim.ini this : > >>>> [Economy] > >>>> ; These economy values get used in the BetaGridLikeMoneyModule. - > >>>> This module is for demonstration only - > >>>> ; In grid mode, use this currency XMLRPC server. Leave blank for > >>>> normal functionality > >>>> CurrencyServer = "" > >>>> ; "http://192.168.1.127/currency.php" > > >>>> ; In grid mode, this is the land XMLRPC server. Leave blank for normal > >>>> functionality > >>>> LandServer = "" > >>>> ;"http://192.168.1.127/landtool.php" > > >>>> ; 45000 is the highest value that the sim could possibly report > >>>> because of protocol constraints > >>>> ObjectCapacity = 45000 > > >>>> ; Money Unit fee to upload textures, animations etc > >>>> PriceUpload = 0 > > >>>> ; Money Unit fee to create groups > >>>> PriceGroupCreate = 0 > > >>>> ; This is the account Money goes to for fees. Remember, economy > >>>> requires that money circulates somewhere... even if it's an upload fee > >>>> EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 > > >>>> ; This is the type of user that will pay fees. > >>>> ; Set this to 2 for users, estate managers and Estate Owners > >>>> ; Set this to 1 for Users and Estate Managers > >>>> ; Set this to 0 for Users only. > >>>> ; -1 disables > >>>> UserLevelPaysFees = -1 > > >>>> ; Amount to give to user as a stipend > >>>> UserStipend = 1000 > > >>>> ; When a user gets low on money units and logs off, then logs back on, > >>>> issue a new stipend if they have less money units then this > >>>> ; amount. Be aware that the account money isn't stored anywhere so > >>>> users will get a stipend if you restart the simulator > >>>> IssueStipendWhenClientIsBelowAmount = 10 > > >>>> ; If this is true, the simulator will remember account balances until > >>>> the simulator is shutdown or restarted. > >>>> KeepMoneyAcrossLogins = true > > >>>> ; We don't really know what the rest of these values do. These get > >>>> sent to the client > >>>> ; These taken from Agni at a Public Telehub. Change at your own risk. > >>>> ObjectCount = 0 > >>>> PriceEnergyUnit = 100 > >>>> PriceObjectClaim = 10 > >>>> PricePublicObjectDecay = 4 > >>>> PricePublicObjectDelete = 4 > >>>> PriceParcelClaim = 1 > >>>> PriceParcelClaimFactor = 1 > > >>>> PriceRentLight = 5 > >>>> TeleportMinPrice = 2 > >>>> TeleportPriceExponent = 2 > >>>> EnergyEfficiency = 1 > >>>> PriceObjectRent = 1 > >>>> PriceObjectScaleFactor = 10 > >>>> PriceParcelRent = 1 > > >>>> you can have the money working but ONLY with OpenSim mode (for me Rex > >>>> mode don't show me any money ammount or something with ) > > >>>> MasterJ Chaplin > > >>>> On Dec 14, 3:34 pm, Peter Quirk <[email protected]> wrote: > >>>> > The opensim currency will not include a currency broker. It will be up > >>>> > to others to create the payment systems that meet the regulatory > >>>> > requirements. > >>>> > Linden Lab will presumably strive to offer its services to the open > >>>> > grid. > >>>> > -- Peter > > >>>> > On Dec 14, 9:21 am, Lc <[email protected]> wrote: > > >>>> > > but the main issue with currencies is liabilities. Don't forget we > >>>> can > >>>> > > HyperJump to any grids. That means the currencies should have the > >>>> same value > >>>> > > across the metaverses. > >>>> > > Who will be the "Metaverse Central Bank" ? > >>>> > > What will be the admissions fees for the grids ? > > >>>> > > lot of questions and not so many answers... > > >>>> > > Sacha > > >>>> > > On Sun, Dec 14, 2008 at 2:48 PM, Peter Quirk < > >>>> [email protected]>wrote: > > >>>> > > > The underlying opnesim platform is developing an in-world currency > >>>> > > > system. The proposal is covered inhttp:// > >>>> opensimulator.org/wiki/Money. > >>>> > > > Search the opensim-dev archives and inspect the code to see what > >>>> has > >>>> > > > been done so far and what still needs to be done. > >>>> > > > -- Peter > > >>>> > > > On Dec 14, 4:21 am, Mark Malewski <[email protected]> > >>>> wrote: > >>>> > > > > Is there currently an "in-world currency" system with realXtend? > >>>> Is > >>>> > > > > this being worked on, or is there a viable solution to this at > >>>> the > >>>> > > > > current time? > > >>>> > > > > Also, is there any way to create an "in-world Karma" system? > > >>>> > > > > These are my thoughts on such a system. > > >>>> > > > > 1) Users are given a specific default Karma (maybe 100 pts by > >>>> > > > > default). Then their Karma goes up or down based on in-world > >>>> > > > > behavior. > > ... > > read more » --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
