if it's can help more i use this system for play only  of course but
if you effectively replace :
EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
by your UUID of the *money avatar* you create into the database then
it's work fine. i have try to buy some l$ (like you use lindex
service) with the menu and it's work without checking any website or
security so effectively all can use that and have a bunk of money
hehehe that's why the security must be included but i read all and i
see it's in good progress.
But about security i can't help actually i dind't take a deep look
inside and i'm really new to that.
And about Rex modei say it's ONLY for Opensim mode, that's mean when i
turn the server into the full rex mode (ogre rendering, and all rex
features) my *balance of money* just disapear. probabyl it's only for
me?
(sorry for  bad term i use english is not my native language)



On Dec 15, 12:16 pm, Lc <[email protected]> wrote:
> ECT (GMT+2) Paris, France
>
> On Mon, Dec 15, 2008 at 11:47 AM, Mark Malewski 
> <[email protected]>wrote:
>
>
>
> > *Now we are in the process to re-unify both world and at the end of this
> > process, no difference should be left between the 2 world. *
>
> > This ultimately would be the best for both sides.  it's best to work
> > together in a collaborative effort, and not work against each other (as
> > seperate incompatible forks).
>
> > *> The CurrencyServer shouldn't be tight to any specific relase because of
> > above statement.*
> > I agree.  The currency and land server functionality should be working on
> > both platforms/forks, we need to unify the two forks and draw the two forks
> > closer together.
>
> > *> We can talk on IRc about that ;)
> > *
> > Yes, IRC would be good.  Let me get a little bit of sleep, and we'll chat
> > in the morning.
>
> > What time zone are you?  I'm gmt/zulu -6 hours. (CST)
>
> > It's almost 5am, I need a bit of sleep.  ;-)
>
> >    Mark
>
> > On Mon, Dec 15, 2008 at 3:35 AM, Lc <[email protected]> wrote:
>
> >> Due to some reasons, ReX forked 1 year back from opensim and develop their
> >> own release. Now we are in the process to re-unify both world and at the 
> >> end
> >> of this process, no difference should be left between the 2 world. For 
> >> more,
> >> look athttp://forge.opensimulator.org/gf/project/modrex/
>
> >> The CurrencyServer shouldn't be tight to any specific relase because of
> >> above statement.
>
> >> The efficient move for the CurrencyServer will be to abstract the actual
> >> simulator's system.
>
> >> We can talk on IRc about that ;)
>
> >> SM
>
> >> On Mon, Dec 15, 2008 at 10:26 AM, Mark Malewski 
> >> <[email protected]>wrote:
>
> >>> MasterJ Chaplin,
>
> >>> You have given me the information that I was looking for.  That's exactly
> >>> what I needed to know.  Now I'll just begin slowly working on something 
> >>> (as
> >>> a "proof of concept") and I'll document my work as I go, and later use it 
> >>> to
> >>> update the WIKI and write a tutorial.
>
> >>> *you can have the money working but ONLY with OpenSim mode (for me Rex
> >>> mode don't show me any money ammount or something with )*
>
> >>> Ok, I'm a bit confused.  What exactly does this mean?  Does this mean
> >>> that the realXtend server, and the real/native openSim (from the actual
> >>> OpenSim website) are currently two incompatible "forks"?
>
> >>> Can anyone from the *realXtend* crew please chime in here, and confirm
> >>> this "known incompatibility" for me?  Is this true?
>
> >>> Is this a "*known compatibility issue*" and is it currently being
> >>> addressed?  How quickly could we move forward with getting the realXtend
> >>> server build "compatible" with the OpenSim build?  (or at least get the
> >>> currency and land functions working properly from within realXtend?)
> >>>  I'm just getting my feet wet here, so if someone from the realXtend
> >>> crew could please chime in on how we can get these known
> >>> compatibility issues fixed/resolved (so at least I could begin to move
> >>> forward with a proof of concept model for the currency/land sales demo &
> >>> tutorial).
>
> >>> It would be good just to try and get something up and running, so I can
> >>> open it up to the community for "open season" on security vulnerability
> >>> testing.
>
> >>> At least let them "have at it" and mess with a simple beta test server,
> >>> so at least we can later discuss the security implications and ways around
> >>> them, and discuss ways to harden the system, and discuss "Standard 
> >>> Security
> >>> Procedures" and "Standard Best Practices" so new grid owners/users at 
> >>> least
> >>> have a good idea of the security implications, and ways to at least harden
> >>> the system a bit.  Nothing will ever be 100% safe or secure, but we can at
> >>> least try to make sure that it is as "secure as possible" using industry
> >>> standard security practices.
>
> >>> I would need to know more about the system, and at least get it up and
> >>> running (and functioning) first, before i could even speculate on how 
> >>> secure
> >>> it is, or how secure we could even make it.
>
> >>> RealXtend crew, what is the timeline for making this happen?  Is this
> >>> true that this functionality doesn't work on the realXtend version of the
> >>> server?
>
> >>> How quickly can something like this be implemented/fixed?  I do think
> >>> this is a key area that we may need to address.  At least get the backend
> >>> server side working, so we can move forward with the front side 
> >>> interfaces,
> >>> and scripting, and security vulnerability testing.
>
> >>> We'll need to some time to work on the front end of this, and we really
> >>> can't do much without a working backend.  So we really need the 
> >>> server-side
> >>> fixed first.
>
> >>> How soon can we have the "money" working in rex server?
>
> >>> I'm still a bit confused.  What is the difference between Opensim and
> >>> Rex?  Is Rex a reference to a modified "fork" of the original OpenSim
> >>> project?  If that is so, how far apart are the two projects currently, and
> >>> what is the timeline to get them integrated/inline again?  So that "Rex" 
> >>> is
> >>> using a current/latest OpenSim build?
>
> >>> How hard would it be to get the Money/Land portions of Rex
> >>> Server working?
>
> >>>       Mark
>
> >>>  On Sun, Dec 14, 2008 at 2:42 PM, MasterJ <[email protected]> wrote:
>
> >>>> Actually if you add into OpenSim.ini this :
> >>>> [Economy]
> >>>> ; These economy values get used in the BetaGridLikeMoneyModule.  -
> >>>> This module is for demonstration only -
> >>>> ; In grid mode, use this currency XMLRPC server.  Leave blank for
> >>>> normal functionality
> >>>> CurrencyServer = ""
> >>>> ; "http://192.168.1.127/currency.php";
>
> >>>> ; In grid mode, this is the land XMLRPC server. Leave blank for normal
> >>>> functionality
> >>>> LandServer = ""
> >>>> ;"http://192.168.1.127/landtool.php";
>
> >>>> ; 45000 is the highest value that the sim could possibly report
> >>>> because of protocol constraints
> >>>> ObjectCapacity = 45000
>
> >>>> ; Money Unit fee to upload textures, animations etc
> >>>> PriceUpload = 0
>
> >>>> ; Money Unit fee to create groups
> >>>> PriceGroupCreate = 0
>
> >>>> ; This is the account Money goes to for fees.  Remember, economy
> >>>> requires that money circulates somewhere... even if it's an upload fee
> >>>> EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
>
> >>>> ; This is the type of user that will pay fees.
> >>>> ; Set this to 2 for users, estate managers and Estate Owners
> >>>> ; Set this to 1 for Users and Estate Managers
> >>>> ; Set this to 0 for Users only.
> >>>> ; -1 disables
> >>>> UserLevelPaysFees = -1
>
> >>>> ; Amount to give to user as a stipend
> >>>> UserStipend = 1000
>
> >>>> ; When a user gets low on money units and logs off, then logs back on,
> >>>> issue a new stipend if they have less money units then this
> >>>> ; amount. Be aware that the account money isn't stored anywhere so
> >>>> users will get a stipend if you restart the simulator
> >>>> IssueStipendWhenClientIsBelowAmount = 10
>
> >>>> ; If this is true, the simulator will remember account balances until
> >>>> the simulator is shutdown or restarted.
> >>>> KeepMoneyAcrossLogins = true
>
> >>>> ; We don't really know what the rest of these values do.  These get
> >>>> sent to the client
> >>>> ; These taken from Agni at a Public Telehub.  Change at your own risk.
> >>>> ObjectCount = 0
> >>>> PriceEnergyUnit = 100
> >>>> PriceObjectClaim = 10
> >>>> PricePublicObjectDecay = 4
> >>>> PricePublicObjectDelete = 4
> >>>> PriceParcelClaim = 1
> >>>> PriceParcelClaimFactor = 1
>
> >>>> PriceRentLight = 5
> >>>> TeleportMinPrice = 2
> >>>> TeleportPriceExponent = 2
> >>>> EnergyEfficiency = 1
> >>>> PriceObjectRent = 1
> >>>> PriceObjectScaleFactor = 10
> >>>> PriceParcelRent = 1
>
> >>>> you can have the money working but ONLY with OpenSim mode (for me Rex
> >>>> mode don't show me any money ammount or something with )
>
> >>>> MasterJ Chaplin
>
> >>>> On Dec 14, 3:34 pm, Peter Quirk <[email protected]> wrote:
> >>>> > The opensim currency will not include a currency broker. It will be up
> >>>> > to others to create the payment systems that meet the regulatory
> >>>> > requirements.
> >>>> > Linden Lab will presumably strive to offer its services to the open
> >>>> > grid.
> >>>> > -- Peter
>
> >>>> > On Dec 14, 9:21 am, Lc <[email protected]> wrote:
>
> >>>> > > but the main issue with currencies is liabilities. Don't forget we
> >>>> can
> >>>> > > HyperJump to any grids. That means the currencies should have the
> >>>> same value
> >>>> > > across the metaverses.
> >>>> > > Who will be the "Metaverse Central Bank" ?
> >>>> > > What will be the admissions fees for the grids ?
>
> >>>> > > lot of questions and not so many answers...
>
> >>>> > > Sacha
>
> >>>> > > On Sun, Dec 14, 2008 at 2:48 PM, Peter Quirk <
> >>>> [email protected]>wrote:
>
> >>>> > > > The underlying opnesim platform is developing an in-world currency
> >>>> > > > system. The proposal is covered inhttp://
> >>>> opensimulator.org/wiki/Money.
> >>>> > > > Search the opensim-dev archives and inspect the code to see what
> >>>> has
> >>>> > > > been done so far and what still needs to be done.
> >>>> > > > -- Peter
>
> >>>> > > > On Dec 14, 4:21 am, Mark Malewski <[email protected]>
> >>>> wrote:
> >>>> > > > > Is there currently an "in-world currency" system with realXtend?
> >>>>  Is
> >>>> > > > > this being worked on, or is there a viable solution to this at
> >>>> the
> >>>> > > > > current time?
>
> >>>> > > > > Also, is there any way to create an "in-world Karma" system?
>
> >>>> > > > > These are my thoughts on such a system.
>
> >>>> > > > > 1) Users are given a specific default Karma (maybe 100 pts by
> >>>> > > > > default).  Then their Karma goes up or down based on in-world
> >>>> > > > > behavior.
>
> ...
>
> read more »
--~--~---------~--~----~------------~-------~--~----~
this list: http://groups.google.com/group/realxtend
realXtend home page: http://www.realxtend.org/
-~----------~----~----~----~------~----~------~--~---

Reply via email to