Hello all

I relay a message from my team:

I have been able to accomplish is importing a custom avatar mesh along with
animation.
Its just a base mesh fully textured and rigged with a skeleton.

What I have not been able to learn how to do, and do not understand what to
do, is how to incorporate two things.

The first is how to attach another mesh to the base mesh and have it conform
and move with the base skeletons animations.

The second is how to incorporate morph targets on the model, as they as seem
to be lost in conversion.

There seems to be no real support, or explanation on how to do these, at
least in an understandable way.

 I can not progress without some sort of guide or tutorial and how these
things were accomplished in the realXtend viewer.

Thanks

Sacha

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