Hiya,

I'm trying to figure out if there is a way to do real-time shadows on
prims in the same way that real-time shadows on meshes can be turned
on via receive_shadows in the material scripts. Turning on object-
shadows in the ogre_scene.xml does not work for me, and even then I
would not want all prims to receive shadows for performance reasons.

So the question:
-How to enable prims to receive shadows
-How to control the shadow (color etc)
-Possibility to invert shadow (so that areas that are shadowed become
lighter to mimic sunrays coming into a room for example.


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