Hiya, I'm trying to figure out if there is a way to do real-time shadows on prims in the same way that real-time shadows on meshes can be turned on via receive_shadows in the material scripts. Turning on object- shadows in the ogre_scene.xml does not work for me, and even then I would not want all prims to receive shadows for performance reasons.
So the question: -How to enable prims to receive shadows -How to control the shadow (color etc) -Possibility to invert shadow (so that areas that are shadowed become lighter to mimic sunrays coming into a room for example. --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
