On Thu, Jan 22, 2009 at 6:42 PM, [email protected] <[email protected]> wrote: > > Hiya, > > I'm trying to figure out if there is a way to do real-time shadows on > prims in the same way that real-time shadows on meshes can be turned > on via receive_shadows in the material scripts. Turning on object- > shadows in the ogre_scene.xml does not work for me, and even then I > would not want all prims to receive shadows for performance reasons.
You can use a material script also on a prim, however the caveat is that as of 0.4, then all faces of the prim will use the same material (and thus same texture if the material contains one). - Lasse / realXtend developer --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
