On Thu, Jan 22, 2009 at 6:42 PM, [email protected]
<[email protected]> wrote:
>
> Hiya,
>
> I'm trying to figure out if there is a way to do real-time shadows on
> prims in the same way that real-time shadows on meshes can be turned
> on via receive_shadows in the material scripts. Turning on object-
> shadows in the ogre_scene.xml does not work for me, and even then I
> would not want all prims to receive shadows for performance reasons.

You can use a material script also on a prim, however the caveat is
that as of 0.4, then all faces of the prim will use the same material
(and thus same texture if the material contains one).

- Lasse / realXtend developer

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