Here's another clip: http://www.youtube.com/watch?v=TzPpZ1HK-FY&feature=related
Which viewer would we incorporate the Hydrax and Caelum in? RexViewer R15? R17? It really is sweet, and it's the best water I've ever seen. >>>>> Hi, >>>>> Does anyone have time estimates how long it would take from an experienced >>>>> rex developer to integrate hydrax and caelum with the current 0.4? >>>>> (Lasse?) >>>>> Jani Sounds very interesting, any ideas how long it would take to do? I'd love to see it added to the current 0.4 viewer (as possibly an updated 0.5 release?) Then later maybe it can be added to the R17 viewer as well. But at least this way the developers can begin working on it, and get a working demo done first. Sure looks sweet. *> What kind of scalability does Hydrax have, does it scale from ponds to oceans? * Yes, from most of the video clips that I've seen it shows large massive bodies of water (oceans). Sure looks interesting, any ideas as to how hard this would be to incorporate into the current 0.4 viewer? I do agree the effects look phenominal. Best water I've ever seen. This is a video clip of Caelum Precipitation (rain, snow, etc.): http://www.youtube.com/watch?v=75NO_pVzFjQ&NR=1 This looks pretty cool as well, would be really sweet to create an MMOG similar to this using RexServer/RexViwer: http://www.youtube.com/watch?v=hEbkE7LvJR0 This is an interesting video clip on OgreHaptics Dynamics Demo: http://www.youtube.com/watch?v=w9JlwWXmchA&feature=related Has anyone looked into OgreNewt? http://www.youtube.com/watch?v=w9JlwWXmchA&feature=related Would it be possible to include OgreNewt into the viewer as well? Would it be possible to do something like this in Ogre/Rex Viewer: http://www.youtube.com/watch?v=uNodQ2FB1uE&feature=related On Tue, Feb 3, 2009 at 8:23 PM, Paul Fishwick <[email protected]> wrote: > > > Not sure -- one way to find out :) > > -paul > > Antti Ilomäki wrote: > > What kind of scalability does Hydrax have, does it scale from ponds to > oceans? > > > > 2009/2/2 Paul Fishwick <[email protected]>: > > > >> The effects of hydrax, in particular, look phenomenal (caustics, > >> reflections...) > >> based on some videos one can find. > >> -p > >> > >> Antti Ilomäki wrote: > >> > >>> In short, they are pretty much OGRE's equivalent of Windlight, you get > >>> prettier atmospheric and water effects with them. > >>> > >>> 2009/2/2 Ryan McDougall <[email protected]>: > >>> > >>> > >>>> On Sun, Feb 1, 2009 at 10:52 PM, Jani Pirkola <[email protected]> > wrote: > >>>> > >>>> > >>>>> Hi, > >>>>> Does anyone have time estimates how long it would take from an > experienced > >>>>> rex developer to integrate hydrax and caelum with the current 0.4? > >>>>> (Lasse?) > >>>>> Jani > >>>>> > >>>>> > >>>> Could you provide more information as to what those things are? :) > >>>> > >>>> Cheers, > >>>> > >>>> > >>>> > >> -- > >> Dr. Paul A. Fishwick E-Mail: [email protected] > >> Dept. of Computer & Info Phone & FAX: (352) 392-1414 > >> Science and Engineering WWW: http://www.cise.ufl.edu/~fishwick > >> University of Florida (PGP Key available at above WWW address) > >> P. O. Box 116120 > >> 332 Bldg. CSE, Gainesville, FL 32611-6120 > >> > >> > >> > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
