Here's another clip:

http://www.youtube.com/watch?v=TzPpZ1HK-FY&feature=related

Which viewer would we incorporate the Hydrax and Caelum in?  RexViewer
R15?  R17?

It really is sweet, and it's the best water I've ever seen.

>>>>> Hi,
>>>>> Does anyone have time estimates how long it would take from an
experienced
>>>>> rex developer to integrate hydrax and caelum with the current 0.4?
>>>>> (Lasse?)
>>>>> Jani
Sounds very interesting, any ideas how long it would take to do?  I'd love
to see it added to the current 0.4 viewer (as possibly an updated 0.5
release?)

Then later maybe it can be added to the R17 viewer as well.  But at least
this way the developers can begin working on it, and get a working demo done
first.  Sure looks sweet.

*> What kind of scalability does Hydrax have, does it scale from ponds to
oceans?
*
Yes, from most of the video clips that I've seen it shows large massive
bodies of water (oceans).  Sure looks interesting, any ideas as to how hard
this would be to incorporate into the current 0.4 viewer?

I do agree the effects look phenominal.  Best water I've ever seen.

This is a video clip of Caelum Precipitation (rain, snow, etc.):

http://www.youtube.com/watch?v=75NO_pVzFjQ&NR=1


This looks pretty cool as well, would be really sweet to create an MMOG
similar to this using RexServer/RexViwer:

http://www.youtube.com/watch?v=hEbkE7LvJR0


This is an interesting video clip on OgreHaptics Dynamics Demo:

http://www.youtube.com/watch?v=w9JlwWXmchA&feature=related


Has anyone looked into OgreNewt?

http://www.youtube.com/watch?v=w9JlwWXmchA&feature=related

Would it be possible to include OgreNewt into the viewer as well?

Would it be possible to do something like this in Ogre/Rex Viewer:

http://www.youtube.com/watch?v=uNodQ2FB1uE&feature=related




On Tue, Feb 3, 2009 at 8:23 PM, Paul Fishwick <[email protected]> wrote:

>
>
> Not sure -- one way to find out :)
>
> -paul
>
> Antti Ilomäki wrote:
> > What kind of scalability does Hydrax have, does it scale from ponds to
> oceans?
> >
> > 2009/2/2 Paul Fishwick <[email protected]>:
> >
> >> The effects of hydrax, in particular, look phenomenal (caustics,
> >> reflections...)
> >> based on some videos one can find.
> >> -p
> >>
> >> Antti Ilomäki wrote:
> >>
> >>> In short, they are pretty much OGRE's equivalent of Windlight, you get
> >>> prettier atmospheric and water effects with them.
> >>>
> >>> 2009/2/2 Ryan McDougall <[email protected]>:
> >>>
> >>>
> >>>> On Sun, Feb 1, 2009 at 10:52 PM, Jani Pirkola <[email protected]>
> wrote:
> >>>>
> >>>>
> >>>>> Hi,
> >>>>> Does anyone have time estimates how long it would take from an
> experienced
> >>>>> rex developer to integrate hydrax and caelum with the current 0.4?
> >>>>> (Lasse?)
> >>>>> Jani
> >>>>>
> >>>>>
> >>>> Could you provide more information as to what those things are? :)
> >>>>
> >>>> Cheers,
> >>>>
> >>>>
> >>>>
> >> --
> >> Dr. Paul A. Fishwick           E-Mail: [email protected]
> >> Dept. of Computer & Info       Phone & FAX: (352) 392-1414
> >>  Science and Engineering       WWW: http://www.cise.ufl.edu/~fishwick
> >> University of Florida          (PGP Key available at above WWW address)
> >> P. O. Box 116120
> >> 332 Bldg. CSE, Gainesville, FL 32611-6120
> >>
> >>
> >>
> >
> > >
> >
>
>
> >
>

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