Is anyone familiar with the Newton Dynamics Physics Engine?

Would it be possible to incorporate the Newton Dynamics Physics Engine with
realXtend/RexViewer?

There is a cool vehicle demo, and stunt playground including a bowling demo,
and "Tech 3DGS" demo (for shooting guns, throwing grenades, blowing things
like cars up).

http://www.newtondynamics.com/downloads.html
This is a video clip of a vehicle demo using the Newton Dynamics Physics
Engine:

http://www.youtube.com/watch?v=lQ2bY5rhG6k&feature=related

Would it be possible to integrate something like this into RexViewer?  So we
could have moving/driveable vehicles, cars, etc.

Pool tables, and bowling alleys, as well as GoKart racing, and possibly even
design cars that could be driven around in a region?

This is a Physics demo of a Tank (tracked base vehicle) using Newton:

http://www.youtube.com/watch?v=L_dqMUPeO3w&NR=1

This is a demo of a Semi Truck (tractor/trailer):

http://www.youtube.com/watch?v=lQ2bY5rhG6k&feature=related


Maybe eventually use this technology from the Physics engine, and maybe we
could eventually create something like an interactive "Rig n' Roll" where
users could drive trucks in-world similar to something like this:

http://www.youtube.com/watch?v=PeH5Qq6uhJs&NR=1

Could something like this be included inside the RexViewer?  It sure would
be sweet having vehicles such as cars, tanks, trucks, etc.

Would it be possible to include a Physics Engine like the newton, so that
things similar to "Rig n Roll" could be created in-world so users could
drive trucks, and have interactive in-world play.  This is a video clip on
how Rig N Roll was created:

http://www.youtube.com/watch?v=a74568geuFI&NR=1

It would be sweet to create interactive gaming similar to this inside
realXtend/OpenSim:

http://www.youtube.com/watch?v=vDYGpUmJM0Y&feature=related

This is another good video clip of the truck fueling:

http://www.youtube.com/watch?v=atUnjLKmQ9M&NR=1

This is a video clip of the Newton Physics Engine Train Riding Rail Road
Demo:

http://www.youtube.com/watch?v=XUkbYGxvHu0&feature=related

http://www.youtube.com/watch?v=bAYPTWqgF5U&NR=1

This is a video clip of Leadwerks Engine 2.1 & Sandbox Overview:

http://www.youtube.com/watch?v=cmN7OLy6yUY&NR=1

Leadwerks Engine uses Newton.  If we incorporated Newton Physics Engine into
the viewer, would it be possible to create a gaming region, similar to
something like Crysis?  Where players could use weapons, and have maps, and
play against one another?  Drive vehicles, airplanes, helicopters, trains,
etc.

http://www.youtube.com/watch?v=ouOX5XOIls8&feature=related

Would be interesting to see how RealXtend/Rex Viewer evolves.  My personal
favorite features would be the Hydrax and Caelum added first.  Then my next
favorite feature would be an awesome Physics engine like Newton.

Would it be possible to somehow add a Physics engine like Newton Dynamics or
oxNewton, so we could have moving cars, driveable cars, and trains.  Tanks,
semi-trucks, and various vessels, and other things in-world?  Would this be
possible to do with realXtend?

http://orionx3d.googlepages.com/

This is more information on oxNewton, would it be possible to integrate
something like this into the realXtend Viewer as well?  Maybe take the
Kirsten Lee R17 Viewer, and add Hydrax and Caelum support, and then possibly
add something like the oxNewton Physics engine?

http://oxnewton.googlepages.com/

Would it be possible to add Newton support to RexViewer/RealXtend?

http://www.ogre3d.org/forums/viewtopic.php?t=42937&postdays=0&postorder=asc&start=50&sid=ce193664e1d3d7c4af509e6f4e2718c6

http://www.ogre3d.org/forums/viewtopic.php?t=42937&postdays=0&postorder=asc&start=50&sid=ce193664e1d3d7c4af509e6f4e2718c6

Also would it be possible to add "3D Sound" similar to this, and look at the
Oil Platform Demo and listen to the sound as you turn left, and turn right,
and as you walk near the fans, and away from the fans.  Could we add support
for something like this inside of RealXtend/OpenSim?

http://www.devcellsoftware.com/index.php

Listen to the sound as the user turns left and turns right.  Also look at
how the valves turn, and the steam pours out.  Would it be possible to
include the StemCell Engine inside of the realXtend viewer, and that way
users could use something like "Cell Builder" all-in-one tool when
developing to create interactive scenes, building assets, or animations.

It looks fairly easy to use, could we incorporate something like this into
the RealXtend Viewer, so we could use tools like the CellBuilder all-in-one
tool for developing with the StemCell engine?  Would it be possible to add
the StemCell engine into realXtend RexViewer?

The StemCell Engine seems to work with Ogre.

This is a very cool demo of "Portalized" (Dynamically Scalable Portals Demo)


http://www.youtube.com/watch?v=meedeHieHAE&feature=user


           Mark


On Tue, Feb 3, 2009 at 9:39 PM, Mark Malewski <[email protected]>wrote:

>
> Here's another clip:
>
> http://www.youtube.com/watch?v=TzPpZ1HK-FY&feature=related
>
> Which viewer would we incorporate the Hydrax and Caelum in?  RexViewer
> R15?  R17?
>
> It really is sweet, and it's the best water I've ever seen.
>
> >>>>> Hi,
> >>>>> Does anyone have time estimates how long it would take from an
> experienced
> >>>>> rex developer to integrate hydrax and caelum with the current 0.4?
> >>>>> (Lasse?)
> >>>>> Jani
> Sounds very interesting, any ideas how long it would take to do?  I'd love
> to see it added to the current 0.4 viewer (as possibly an updated 0.5
> release?)
>
> Then later maybe it can be added to the R17 viewer as well.  But at least
> this way the developers can begin working on it, and get a working demo done
> first.  Sure looks sweet.
>
> *> What kind of scalability does Hydrax have, does it scale from ponds to
> oceans?
> *
> Yes, from most of the video clips that I've seen it shows large massive
> bodies of water (oceans).  Sure looks interesting, any ideas as to how hard
> this would be to incorporate into the current 0.4 viewer?
>
> I do agree the effects look phenominal.  Best water I've ever seen.
>
> This is a video clip of Caelum Precipitation (rain, snow, etc.):
>
> http://www.youtube.com/watch?v=75NO_pVzFjQ&NR=1
>
>
> This looks pretty cool as well, would be really sweet to create an MMOG
> similar to this using RexServer/RexViwer:
>
> http://www.youtube.com/watch?v=hEbkE7LvJR0
>
>
> This is an interesting video clip on OgreHaptics Dynamics Demo:
>
> http://www.youtube.com/watch?v=w9JlwWXmchA&feature=related
>
>
> Has anyone looked into OgreNewt?
>
> http://www.youtube.com/watch?v=w9JlwWXmchA&feature=related
>
> Would it be possible to include OgreNewt into the viewer as well?
>
> Would it be possible to do something like this in Ogre/Rex Viewer:
>
> http://www.youtube.com/watch?v=uNodQ2FB1uE&feature=related
>
>
>
>
> On Tue, Feb 3, 2009 at 8:23 PM, Paul Fishwick <[email protected]>wrote:
>
>>
>>
>> Not sure -- one way to find out :)
>>
>> -paul
>>
>> Antti Ilomäki wrote:
>> > What kind of scalability does Hydrax have, does it scale from ponds to
>> oceans?
>> >
>> > 2009/2/2 Paul Fishwick <[email protected]>:
>> >
>> >> The effects of hydrax, in particular, look phenomenal (caustics,
>> >> reflections...)
>> >> based on some videos one can find.
>> >> -p
>> >>
>> >> Antti Ilomäki wrote:
>> >>
>> >>> In short, they are pretty much OGRE's equivalent of Windlight, you get
>> >>> prettier atmospheric and water effects with them.
>> >>>
>> >>> 2009/2/2 Ryan McDougall <[email protected]>:
>> >>>
>> >>>
>> >>>> On Sun, Feb 1, 2009 at 10:52 PM, Jani Pirkola <[email protected]>
>> wrote:
>> >>>>
>> >>>>
>> >>>>> Hi,
>> >>>>> Does anyone have time estimates how long it would take from an
>> experienced
>> >>>>> rex developer to integrate hydrax and caelum with the current 0.4?
>> >>>>> (Lasse?)
>> >>>>> Jani
>> >>>>>
>> >>>>>
>> >>>> Could you provide more information as to what those things are? :)
>> >>>>
>> >>>> Cheers,
>> >>>>
>> >>>>
>> >>>>
>> >> --
>> >> Dr. Paul A. Fishwick           E-Mail: [email protected]
>> >> Dept. of Computer & Info       Phone & FAX: (352) 392-1414
>> >>  Science and Engineering       WWW: http://www.cise.ufl.edu/~fishwick
>> >> University of Florida          (PGP Key available at above WWW address)
>> >> P. O. Box 116120
>> >> 332 Bldg. CSE, Gainesville, FL 32611-6120
>> >>
>> >>
>> >>
>> >
>> > >
>> >
>>
>>
>> >>
>>
>

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