Hi all, I'm kind of completely lost on how to write my own materials for OGRE, especially while using the more advanced features. Here are some of my questions summed up:
-How exactly does the multi-pass thing work, what are the names for all available effects? (like, add specularity etc) -How can you create an object with a basemap+a lightmap, both of course on different UV channels (from 3ds max) -How can you add shadows to the basemap instead of the specmap like it is in all the examples? And so forth... really a comprehensive guide to how to create really nice-looking graphics would be SO much appreciated!! --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
