On Feb 10, 2009, at 7:16 PM, [email protected] wrote:

> -How exactly does the multi-pass thing work, what are the names for
> all available effects? (like, add specularity etc)

The Ogre manual has an example of a multi-pass material (the first 
example, even) - http://www.ogre3d.org/docs/manual/manual_14.html

The list of pass usages, like spec or blend, is in 
http://www.ogre3d.org/docs/manual/manual_16.html#SEC38

> -How can you create an object with a basemap+a lightmap, both of
> course on different UV channels (from 3ds max)

I don't know how multiple UVs work. I guess the interweb would tell 
something.

> And so forth... really a comprehensive guide to how to create really
> nice-looking graphics would be SO much appreciated!!

Yah, dunno if there is some tutorial or something somewhere - those 
manual pages have helped us ok so far.

~Toni


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