On Feb 10, 2009, at 7:16 PM, [email protected] wrote: > -How exactly does the multi-pass thing work, what are the names for > all available effects? (like, add specularity etc)
The Ogre manual has an example of a multi-pass material (the first example, even) - http://www.ogre3d.org/docs/manual/manual_14.html The list of pass usages, like spec or blend, is in http://www.ogre3d.org/docs/manual/manual_16.html#SEC38 > -How can you create an object with a basemap+a lightmap, both of > course on different UV channels (from 3ds max) I don't know how multiple UVs work. I guess the interweb would tell something. > And so forth... really a comprehensive guide to how to create really > nice-looking graphics would be SO much appreciated!! Yah, dunno if there is some tutorial or something somewhere - those manual pages have helped us ok so far. ~Toni --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
