Hiya, I ran into a bit of a complication with the performance of the OGRE 3d engine here.
The scene I am using is basically made up of: -5 1024x1024 textures (trees and shrubs) Instanced in 300 tree objects across the scene No complicated geometry. The landscape mesh they are placed on is about 400 polygons. FPS in OGRE-mode: 7 FPS in SL mode: 60 System: Intel Core2Quad Q8200 Nvidia GeForce 9800GTX 8gb RAM I don't even want to imagine how this runs on lower-end systems. Is there any way to fix this? (My made up solution, create all the trees in a 3d mesh and make sure the textures are applied correctly and so forth, that way you only have one texture that is tiled across the entire mesh of trees, but that should not be necessary...) --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
