Hi Could you tell us how many trees did you set, the RAM, how many objects in your scene ?
Sacha On Sun, Mar 15, 2009 at 12:59 PM, [email protected] < [email protected]> wrote: > > update: > > I think the rendering process of primitive-type objects is REALLY > inefficient somehow. I got the following: > http://www.marlinstudios.com/products/treefarm/treefarm.html > > These trees look A LOT better (seriously they look awesome) and should > be far more intensive on the graphics driver of any computer. Here's > the kicker though: I put about 160 10k-ish poly trees right next to > each other and they are running at 50 fps. huh? > > I've had a similar problem once with my demo project (you can see the > movie on the homepage at www.visibuild3d.com). I originally built out > the area with prims (the houses) and got about 15 fps out of it (on my > old laptop) in rex mode and 30-ish on SL-mode. I then proceeded to > model all the houses in 3ds max and the framerate shot way up... > > So is rendering primitives just inefficient or what is the deal here? > I think there should be a huge warning sign on that before anyone > tries to undertake any serious project with realxtend that uses a lot > of primitives... > > On Mar 14, 12:30 pm, "[email protected]" > <[email protected]> wrote: > > Hiya, > > > > I ran into a bit of a complication with the performance of the OGRE 3d > > engine here. > > > > The scene I am using is basically made up of: > > > > -5 1024x1024 textures (trees and shrubs) > > Instanced in 300 tree objects across the scene > > No complicated geometry. The landscape mesh they are placed on is > > about 400 polygons. > > > > FPS in OGRE-mode: 7 > > FPS in SL mode: 60 > > > > System: > > Intel Core2Quad Q8200 > > Nvidia GeForce 9800GTX > > 8gb RAM > > > > I don't even want to imagine how this runs on lower-end systems. Is > > there any way to fix this? > > > > (My made up solution, create all the trees in a 3d mesh and make sure > > the textures are applied correctly and so forth, that way you only > > have one texture that is tiled across the entire mesh of trees, but > > that should not be necessary...) > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
