Hi, I think water is hardcoded, but you can make your terrain to be at a high level (use console command "help" to get the commands), which helps a bit. Here are some terrain commands and a file to download: http://www.cybertechnews.org/?p=1211 Secondly, you can add land mass around your central building area to make the sea further, see: http://www.cybertechnews.org/?p=553
Then you can also fiddle with skybox to add distant mountains etc, but that I haven't tried myself. Anyone, how to change skybox? Where to get skybox files? I don't see any problems with "building directly to db", but am not sure as I haven't tried that. Be warned, though, that having a lots of prims will hit your framerate quite badly when compared to 3D meshes. Best regards, Jani 2009/3/23 [email protected] <[email protected]> > > Hi all, > > > I have recently started working on realxtend. I would be thankful if > anyone can help me with the following :- > > - Is there a way to remove water from the region. > > - Has Anyone tried to modify the realxtend database so that you add > the prims and prims material and meshes outside realxtend into the > database. And next time when you run the server, you can see you added > prims in the viewer. > > > Prakhar > CRCA, UCSD > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
