Hi,
I think water is hardcoded, but you can make your terrain to be at a high
level (use console command "help" to get the commands), which helps a bit.
Here are some terrain commands and a file to download:
http://www.cybertechnews.org/?p=1211
Secondly, you can add land mass around your central building area to make
the sea further, see:  http://www.cybertechnews.org/?p=553

Then you can also fiddle with skybox to add distant mountains etc, but that
I haven't tried myself. Anyone, how to change skybox? Where to get skybox
files?

I don't see any problems with "building directly to db", but am not sure as
I haven't tried that. Be warned, though, that having a lots of prims will
hit your framerate quite badly when compared to 3D meshes.

Best regards,
Jani

2009/3/23 [email protected] <[email protected]>

>
> Hi all,
>
>
> I have recently started working on realxtend. I would be thankful if
> anyone can help me with the following :-
>
> - Is there a way to remove water from the region.
>
> - Has Anyone tried to modify the realxtend database so that you add
> the prims and prims material and meshes outside realxtend into the
> database. And next time when you run the server, you can see you added
> prims in the viewer.
>
>
> Prakhar
> CRCA, UCSD
>
> >
>

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