To know how to change skybox, see skybox tutorial: 
http://wiki.realxtend.org/index.php/Content_Scripting_Python_Sky

______________________________
Mikko Pallari
Server Technical Lead in RealXtend

ADMINO technologies
www.adminotech.com<http://www.adminotech.com/>
www.realxtend.org<http://www.realxtend.org/>

From: [email protected] [mailto:[email protected]] On Behalf 
Of Jani Pirkola
Sent: 23. maaliskuuta 2009 22:58
To: [email protected]
Subject: [realXtend] Re: realxtend database

Hi,

I think water is hardcoded, but you can make your terrain to be at a high level 
(use console command "help" to get the commands), which helps a bit. Here are 
some terrain commands and a file to download: 
http://www.cybertechnews.org/?p=1211
Secondly, you can add land mass around your central building area to make the 
sea further, see:  http://www.cybertechnews.org/?p=553

Then you can also fiddle with skybox to add distant mountains etc, but that I 
haven't tried myself. Anyone, how to change skybox? Where to get skybox files?

I don't see any problems with "building directly to db", but am not sure as I 
haven't tried that. Be warned, though, that having a lots of prims will hit 
your framerate quite badly when compared to 3D meshes.

Best regards,
Jani
2009/3/23 [email protected]<mailto:[email protected]> 
<[email protected]<mailto:[email protected]>>

Hi all,


I have recently started working on realxtend. I would be thankful if
anyone can help me with the following :-

- Is there a way to remove water from the region.

- Has Anyone tried to modify the realxtend database so that you add
the prims and prims material and meshes outside realxtend into the
database. And next time when you run the server, you can see you added
prims in the viewer.


Prakhar
CRCA, UCSD




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