To know how to change skybox, see skybox tutorial: http://wiki.realxtend.org/index.php/Content_Scripting_Python_Sky
______________________________ Mikko Pallari Server Technical Lead in RealXtend ADMINO technologies www.adminotech.com<http://www.adminotech.com/> www.realxtend.org<http://www.realxtend.org/> From: [email protected] [mailto:[email protected]] On Behalf Of Jani Pirkola Sent: 23. maaliskuuta 2009 22:58 To: [email protected] Subject: [realXtend] Re: realxtend database Hi, I think water is hardcoded, but you can make your terrain to be at a high level (use console command "help" to get the commands), which helps a bit. Here are some terrain commands and a file to download: http://www.cybertechnews.org/?p=1211 Secondly, you can add land mass around your central building area to make the sea further, see: http://www.cybertechnews.org/?p=553 Then you can also fiddle with skybox to add distant mountains etc, but that I haven't tried myself. Anyone, how to change skybox? Where to get skybox files? I don't see any problems with "building directly to db", but am not sure as I haven't tried that. Be warned, though, that having a lots of prims will hit your framerate quite badly when compared to 3D meshes. Best regards, Jani 2009/3/23 [email protected]<mailto:[email protected]> <[email protected]<mailto:[email protected]>> Hi all, I have recently started working on realxtend. I would be thankful if anyone can help me with the following :- - Is there a way to remove water from the region. - Has Anyone tried to modify the realxtend database so that you add the prims and prims material and meshes outside realxtend into the database. And next time when you run the server, you can see you added prims in the viewer. Prakhar CRCA, UCSD --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
