One other thing I forgot to mentioned, you need to apply the update/fix to the viewer 0.4 that relates to a bug with 3d meshes - if this is not applied then you wont get any prims that have mesh in them!!
Good luck For anyone who has been following my list of issues over the last week (any for any future VW Rex travellers) I have found a simple resolution to my biggest problem. The invisible prims problem has been solved by simply reducing the available bandwidth (Preferences>Network>Max Bandwidth to 249 kbps (its was about 600 or so). This is very good news. I presume it just means that the viewer has a problem keeping up with the stream of prim updates at a faster rate - this may give some info to the guys chasing the 'packet loss bug' that Tuco mentioned. I am thoroughly delighted with this result and I will be continuing with my experiments with realXtend - now I just have to learn Python to really make it fly!!! - Anyone have any recommended links to Python tutorials etc... Of course I have only temporarily forgotten about my other problems ;-) 1) selecting prims - I have to point to somewhere outside of the prim boundary space to selec - this is especially difficult for small prims surrounded by larger prims. 2) avatar continually hovers 6 inches or so off the ground. Thanks to everyone who answer my calls for help over the last week. Cliff Conway -- View this message in context: http://n2.nabble.com/Prims-disappearing-problem-solved-tp2658389p2658435.html Sent from the realXtend mailing list mailing list archive at Nabble.com. --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
