Thing is, that we actually run our server on a virtual machine. Now that I write it, it seems obvious that this could be a problem with more action (more avatars), although we've never had any problems so far, it worked smoothly and stable with 4 avatars and lots of scripts.
Here are the crash reasons from the log file (if somebody can understand them): (happened while a new client was logging on...) " 2009-04-21 15:46:28,073 DEBUG - OpenSim.Region.ClientStack.LindenUDP.LLUDPServer [CLIENT]: Adding new circuit for agent e146b2ed-adc8-4482-954d-82aa6ea379a7, circuit code 1756253754 2009-04-21 15:46:28,958 ERROR - OpenSim.Application [APPLICATION]: APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs Exception: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) System.Object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.MulticastDelegate:begin_invoke_IAsyncResult_object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callback, System.Object state) [0x00000] at System.Timers.Timer.StartTimer () [0x00000] Application is terminating: True " ...which could indeed be a memory issue - right? Plus, I got hundreds of these: " 2009-04-21 16:44:02,227 ERROR - OpenSim.Region.Communications.OGS1.OGS1GridServices [OGS1 GRID SERVICES]: Error received from grid server: Sim does not exist " ...which i try to workaround by deactivating the option to have sight between regions, for now. just as an idea. And then, I got also a couple of these errors: " 2009-04-21 16:45:08,170 ERROR - OpenSim.Framework.Servers.BaseHttpServer [BASE HTTP SERVER] Handler not found for http request /CAPS/EQG/f1b147fe-b0e0-4c85-8acc- aebd9c7febce/ " Btw, is this the right place to paste log file messages?? ..;) I would also like to not have all these billions of messages saved in my log file. Is there a debug flag I can set to "only write Errors to log file"? Thanks for any comments, Andreas On Apr 21, 8:50 pm, Jani Pirkola <[email protected]> wrote: > One thing you can improve (maybe) is to have more memory and cpu at the > server. I found out that a less powerful servers tend to crash more often. > > 2009/4/21 Andreas Schmeil <[email protected]> > > > > > Hi everybody. > > > We just did an experiment in our OpenSim environment with 10 students. > > In all, we were only 12 avatars who were logged in. We were here in > > the university in a computer room. > > > Result: our OpenSim server (without modRex this time) kept on crashing > > all the time. I had to restart the server every 15 minutes, which > > restarted all the scripts, which meant the loss of all temporary data. > > And of course... all the fun and motivation was gone. > > > Has anybody here experienced similar crashes (OpenSim.exe crashes) > > when logged in with more than 5 avatars in a grid? All the pre-tests > > we did with less than 5 people worked perfectly... > > Okay, my question in one phrase: > > > How to make it more stable?? > > > Also, it seemed that the Second Life viewer was more stable than the > > realXtend viewer - in an OpenSim environment. The SL viewer never > > crashed by itself. Can you confirm this? > > > Tomorrow we'll have a new student group. Let's see how that goes.. > > > Cheers, > > Andreas --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
