Alright. After giving the virtual server more power, things worked
better.

But the server still crashed. Now I think it's because I hacked around
assigning clothing in the database - so it was my bad... ;)

The experiments went very good though! I compared Virtual World and
Pure Text Chat with collaboration tasks in a project team setting. The
results are very good, showing 1) that there is added value and 2)
what it is. From the chat logs we're still trying to find out 3) which
factors help to maximize the added value.
Will post as soon as I have the results in readable prosa.

By the way:
How do I make avatar appearance persistent? It does not seem to work -
that's why I started hacking in the database in the first place...

Cheers,
Andreas


On Apr 22, 6:51 am, Toni Alatalo <[email protected]> wrote:
> Andreas Schmeil kirjoitti:
>
> > Exception: System.ExecutionEngineException: Couldn't create thread
> >   at (wrapper managed-to-native)
> > System.Object:__icall_wrapper_mono_delegate_begin_invoke
> >   at System.Threading.ThreadPool.QueueUserWorkItem
> > ...which could indeed be a memory issue - right?
>
> certainly seems like server running out of resources, when it can't
> create a new thread anymore.
>
> i'd bet there is still a lot of room for optimizations within opensim,
> which have also been quite recently done by folks elsewhere, but right
> now the best you can do is add more resources (memory i'd guess, unless
> there is something else preventing thread creation in mono somehow?)
>
> > Andreas
>
> ~Toni
>
> > On Apr 21, 8:50 pm, Jani Pirkola <[email protected]> wrote:
>
> >> One thing you can improve (maybe) is to have more memory and cpu at the
> >> server. I found out that a less powerful servers tend to crash more often.
>
> >> 2009/4/21 Andreas Schmeil <[email protected]>
>
> >>> Hi everybody.
>
> >>> We just did an experiment in our OpenSim environment with 10 students.
> >>> In all, we were only 12 avatars who were logged in. We were here in
> >>> the university in a computer room.
>
> >>> Result: our OpenSim server (without modRex this time) kept on crashing
> >>> all the time. I had to restart the server every 15 minutes, which
> >>> restarted all the scripts, which meant the loss of all temporary data.
> >>> And of course... all the fun and motivation was gone.
>
> >>> Has anybody here experienced similar crashes (OpenSim.exe crashes)
> >>> when logged in with more than 5 avatars in a grid? All the pre-tests
> >>> we did with less than 5 people worked perfectly...
> >>> Okay, my question in one phrase:
>
> >>>   How to make it more stable??
>
> >>> Also, it seemed that the Second Life viewer was more stable than the
> >>> realXtend viewer - in an OpenSim environment. The SL viewer never
> >>> crashed by itself. Can you confirm this?
>
> >>> Tomorrow we'll have a new student group. Let's see how that goes..
>
> >>> Cheers,
> >>> Andreas
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