It is not fixed, you can have any number you want. I can't remember
offhand how many there are in the default avatars that come with the
viewer.

You can map reX avatar joints to SL/OS avatar joints in the avatar xml
file, so that f.ex. SL attachments work.

- Heikki

> A question ¿How many joint points use the RX avatar?. The one in OS/SL use
> 20 and that information can be very important in MotionBuilder, for
> example.
>
> 2009/6/3 Ethan Aeon <[email protected]>
>
>>
>> I would really like to do some animation tests using Maya into
>> RealXtend. If you have a rigged model or two I could try out that
>> would be greatly appreciated!
>>
>> On May 24, 2:30 am, Edwige Lelievre - ENER lab
>>  <[email protected]> wrote:
>> > I don't know any good maya free library, but if its just for test, I
>> > can give you some of my model :)
>> >
>> > Edwige
>> >
>> > On May 16, 11:21 pm, Ethan Aeon <[email protected]>
>> > wrote:
>> >
>> > > Anyone know where I can find an Avatar Skeleton & mesh for animation
>> > > in Maya? I want to animate then export to RealXtend for use in the
>> > > Avatar Generator. Any help is appreciated!
>>
>> >
>>
>
> >
>



--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/realxtend
http://www.realxtend.org
-~----------~----~----~----~------~----~------~--~---

Reply via email to