Thks, I tested the Samuel Jackson mesh, but to load it in 3dMAx, required to
use Biped, and that chage the configuration.
I mean than using  ASF/AMC, (*CMU Graphics Lab Motion Capture Database*
http://mocap.cs.cmu.edu/) perhaps i can convert it in 3ds format an then use
it in RX, and i wasn't sure if the number of joints was a cosntant or not.

2009/6/3 Jani Pirkola <[email protected]>

> I don't know if this helps: Have you noticed that 3DS models of realxtend
> avatars can be downloaded from the web site?
>
> 2009/6/3 Gustavo Alberto Navarro Bilbao <[email protected]>
>
> A question ¿How many joint points use the RX avatar?. The one in OS/SL use
>> 20 and that information can be very important in MotionBuilder, for example.
>>
>> 2009/6/3 Ethan Aeon <[email protected]>
>>
>>
>>> I would really like to do some animation tests using Maya into
>>> RealXtend. If you have a rigged model or two I could try out that
>>> would be greatly appreciated!
>>>
>>> On May 24, 2:30 am, Edwige Lelievre - ENER lab
>>>  <[email protected]> wrote:
>>> > I don't know any good maya free library, but if its just for test, I
>>> > can give you some of my model :)
>>> >
>>> > Edwige
>>> >
>>> > On May 16, 11:21 pm, Ethan Aeon <[email protected]>
>>> > wrote:
>>> >
>>> > > Anyone know where I can find an Avatar Skeleton & mesh for animation
>>> > > in Maya? I want to animate then export to RealXtend for use in the
>>> > > Avatar Generator. Any help is appreciated!
>>>
>>>
>
> >
>

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