Thks, I tested the Samuel Jackson mesh, but to load it in 3dMAx, required to use Biped, and that chage the configuration. I mean than using ASF/AMC, (*CMU Graphics Lab Motion Capture Database* http://mocap.cs.cmu.edu/) perhaps i can convert it in 3ds format an then use it in RX, and i wasn't sure if the number of joints was a cosntant or not.
2009/6/3 Jani Pirkola <[email protected]> > I don't know if this helps: Have you noticed that 3DS models of realxtend > avatars can be downloaded from the web site? > > 2009/6/3 Gustavo Alberto Navarro Bilbao <[email protected]> > > A question ¿How many joint points use the RX avatar?. The one in OS/SL use >> 20 and that information can be very important in MotionBuilder, for example. >> >> 2009/6/3 Ethan Aeon <[email protected]> >> >> >>> I would really like to do some animation tests using Maya into >>> RealXtend. If you have a rigged model or two I could try out that >>> would be greatly appreciated! >>> >>> On May 24, 2:30 am, Edwige Lelievre - ENER lab >>> <[email protected]> wrote: >>> > I don't know any good maya free library, but if its just for test, I >>> > can give you some of my model :) >>> > >>> > Edwige >>> > >>> > On May 16, 11:21 pm, Ethan Aeon <[email protected]> >>> > wrote: >>> > >>> > > Anyone know where I can find an Avatar Skeleton & mesh for animation >>> > > in Maya? I want to animate then export to RealXtend for use in the >>> > > Avatar Generator. Any help is appreciated! >>> >>> > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
