> Hello, > > Here are some blocking points i ran while trying to build the viewer. > > - First, the Mac doesn't use any package managment tools by default and > cmake relays on pkgtools to find all the needed depencies. > - Most of the deps could be found with macport/fink, some are in Port, > other in fink. > - Ogre doesn't seems to be compiled for Mac. I needed to compile it. > - Cmake are only splited in two OS defintions : Windows and > Non-windows. > A rewritting is needed to take in account the Mac builds. > > Any Mac experts are welcome to help solving thoses issues. > > thanks > > Sacha
Are you sure about the Ogre Mac version, in the SDK page (http://www.ogre3d.org/download/sdk) there seems to be some binary for Mac. Otherwise yes, Mac experts would be great. :) We of course accept patches for the cmake files to make them work better in other platforms too. - Heikki --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
