> Hello,
>
> Here are  some blocking points i ran while trying to build the viewer.
>
>    - First, the Mac doesn't use any package managment tools by default and
>    cmake relays on pkgtools to find all the needed depencies.
>    - Most of the deps could be found with macport/fink, some are in Port,
>    other in fink.
>    - Ogre doesn't seems to be compiled for Mac. I needed to compile it.
>    - Cmake are only splited in two OS defintions : Windows and
> Non-windows.
>    A rewritting is needed to take in account the Mac builds.
>
> Any Mac experts are welcome to help solving thoses issues.
>
> thanks
>
> Sacha

Are you sure about the Ogre Mac version, in the SDK page
(http://www.ogre3d.org/download/sdk) there seems to be some binary for
Mac. Otherwise yes, Mac experts would be great. :) We of course accept
patches for the cmake files to make them work better in other platforms
too.

- Heikki



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