On Tue, Jun 9, 2009 at 1:58 PM, Toni Alatalo<[email protected]> wrote:
>
> On Jun 9, 2009, at 11:55 AM, Lc wrote:
>
>>       •       First, the Mac doesn't use any package managment tools by 
>> default
>> and cmake relays on pkgtools to find all the
>
> ports does seem to have pkgconfig though, is building it for me right
> now .. so perhaps we can still use that for cmake to find the libs on
> mac too.
>
>>       •       Cmake are only splited in two OS defintions : Windows and
>> Non-windows. A rewritting is needed to take in account the Mac builds.
>
> yah, perhaps partly sharing the non-windows part depending how far
> pkgconfig etc are similar on mac, linux and possible other unixes that
> there'll be.
>
>> Any Mac experts are welcome to help solving thoses issues.
>
> i'll be working on this somewhat and have previous experience on
> building on mac (ported soya3d long ago), but help is much appreciated
> 'cause have a full plate otherwise too.
>
> thanks for infos!
>
>> Sacha
>
> ~Toni

If you'll be working on the mac Toni, it might make sense to add a mac
binary package to the viewer-deps project.

Cheers,

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