On Tue, Jun 9, 2009 at 1:58 PM, Toni Alatalo<[email protected]> wrote: > > On Jun 9, 2009, at 11:55 AM, Lc wrote: > >> • First, the Mac doesn't use any package managment tools by >> default >> and cmake relays on pkgtools to find all the > > ports does seem to have pkgconfig though, is building it for me right > now .. so perhaps we can still use that for cmake to find the libs on > mac too. > >> • Cmake are only splited in two OS defintions : Windows and >> Non-windows. A rewritting is needed to take in account the Mac builds. > > yah, perhaps partly sharing the non-windows part depending how far > pkgconfig etc are similar on mac, linux and possible other unixes that > there'll be. > >> Any Mac experts are welcome to help solving thoses issues. > > i'll be working on this somewhat and have previous experience on > building on mac (ported soya3d long ago), but help is much appreciated > 'cause have a full plate otherwise too. > > thanks for infos! > >> Sacha > > ~Toni
If you'll be working on the mac Toni, it might make sense to add a mac binary package to the viewer-deps project. Cheers, --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
