Anyone know how to switch the Jack basemesh out with a basemesh I modeled? Where is it stored? What file format? How do UV textures get assigned?
Also wondering how to add a Facegen head to my modeled basemesh with proper texture mapping in RealXtend. Is any of this possible? Please help Thanks --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
