Jack has 2 textures : one for the head, one for the body. You can find
some texture examples in the folders : \RealXtend\media\materials
\textures\avatar_body and
RealXtend\media\materials\textures\avatar_face
You can get the UV of Jack in 3DS Max :)

Edwige

On Jul 10, 3:38 am, 3dstyler <[email protected]> wrote:
> Anyone know how the UV sets work for the Jack Avatar? Can you have one
> texture for the whole body including face, or do you have to have it
> in 2 separate texture images? Also, how does that work when using
> Facegen to swap the face out? If I use an avatar I modeled in Maya and
> swapped it out in place of Jack in RealXtend will the Facegen face
> placement still work.. or are there specific settings I need to have
> on my new mesh in order to make Facegen mesh work?
>
> Sorry for all the questions... just really having problems
> understanding how the avatar is put together and how to customize. Any
> help is appreciated!
>
> Thankx
>
> On Jul 9, 1:24 am, Edwige Lelievre - ENER lab
>
> <[email protected]> wrote:
> > On what software do you modeled your avatar ? If its a classic one
> > (like 3DS Max, Maya, Blender) you can do that quite easily !
> > There is some tutorial on Rex wiki here 
> > :http://wiki.realxtend.org/index.php/Exporting_Avatars_from_3D_Studio_Max
> > but it is not really up to date.
>
> > I have made some myself, here it is, hope it helps :)
>
> > -----------------------------------------------------------------------------------------------------------------------------------------------------
> > Example here :http://vimeo.com/5323994
>
> > The purpose of the tutorial is to explain how to apply Jack or Kate
> > animations on avatar you have created.
>
> > 1/ Create your own polygonal mesh in any 3D software (3ds max, Maya,
> > Blender...)
> > 2/ Install rexexporttools_0.3.zip on 3DS max (you can download it
> > here :http://www.realxtend.org/page.php?pg=downloads)
> > 3/ Download the avatar exemples (file realxtend_avatars_3dsmax.zip on
> > the same download page)
> > 4/ Open in 3DSmax (2009 for instance) Jack (RealXtend_BasicMale.max).
> > 5/ Delete the mesh of Jack(but keep the skeleton)
> > 6/ Import the mesh you have created into this scene. Scale it to the
> > size of Jack's skeleton (approximatively)
> > 7/ Move and scale the bones of the skeleton to make it fit your
> > avatar.
> > 8/ Select your mesh, and add it the modifier “Skin”.
> > 9/ In the modifier options, go to the “Structures” and clic on “Add”.
> > Select all the bones of the scene.
> > 10/ Test if, when you move a bone, it moves the mesh
> > 11/ Open Ogre exporter, select your mesh, and verify you have XML
> > exporter program found (if not, its in the rex export tool package).
> > Check the skeleton box, and then export it all. (You must have in the
> > choosen directory a .mesh file, a .skeleton file, a .mesh.xml fileand
> > a .skeleton.xml file.)
> > 11/ Open your .mesh file (for instance myanimatedavatar.mesh) with the
> > RexMeshTool (also in the rex export tool package). In the “size”
> > field, enter 2 (so your avatar will be 2 meters tall), and in the “Y
> > rotate” 180 (you should see the back of your avatar). Click on “Save
> > changes and exit”.
> > 12/ Open your .mesh file again, click on “merge anims from skeleton”.
> > Go in your realxtend folder, then \media\models\avatar and chose
> > “Jack.skeleton”. Then, you must have the possibility to play these
> > animations in the RexMeshTool. Click on “Save changes and exit”.
> > 13/ Copy your .mesh and .skeleton file in the folder “Realxtend\media
> > \models\avatar”. Copy its texture in the “RealXtend\media\materials
> > \textures\avatar_body”
> > 14/ Launch Rex Avatar Generator. Use the arrows on the bottom of the
> > screen to find your mesh.
> > 15/ If your avatar's texture is missing, click on the “Skin” button at
> > the top of the screen, and look for your texture in the body skin
> > area.
> > 16/ Click on “Export”. Enter the account login and password on which
> > you want this avatar to be linked. Wait till you get the message
> > “avatar successfully uploaded to the server”
> > 17/ Then, you can login with the same account on Realxtend, and you
> > should have your avatar well textured and moving like Jack !
>
> > It is the same process with Kate example, but you may have some
> > skinning issue if you keep her face's bones and face's controllers. I
> > deleted them and it worked fine.
>
> > Tutorial made with Realxtend viewer 0.4 and modrex server on the
> > Rexpioneers island by Edwige Lelièvre for ENER research group.
> > 24/06/09
>
> > ---------------------------------------------------------------------------------------------------------------------------------------------------------------
>
> > On Jul 7, 9:21 pm, 3dstyler <[email protected]> wrote:
>
> > > Anyone know how to switch the Jack basemesh out with a basemesh I
> > > modeled? Where is it stored? What file format? How do UV textures get
> > > assigned?
>
> > > Also wondering how to add a Facegen head to my modeled basemesh with
> > > proper texture mapping in RealXtend.
>
> > > Is any of this possible? Please help
>
> > > Thanks
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