Jack has 2 textures : one for the head, one for the body. You can find some texture examples in the folders : \RealXtend\media\materials \textures\avatar_body and RealXtend\media\materials\textures\avatar_face You can get the UV of Jack in 3DS Max :)
Edwige On Jul 10, 3:38 am, 3dstyler <[email protected]> wrote: > Anyone know how the UV sets work for the Jack Avatar? Can you have one > texture for the whole body including face, or do you have to have it > in 2 separate texture images? Also, how does that work when using > Facegen to swap the face out? If I use an avatar I modeled in Maya and > swapped it out in place of Jack in RealXtend will the Facegen face > placement still work.. or are there specific settings I need to have > on my new mesh in order to make Facegen mesh work? > > Sorry for all the questions... just really having problems > understanding how the avatar is put together and how to customize. Any > help is appreciated! > > Thankx > > On Jul 9, 1:24 am, Edwige Lelievre - ENER lab > > <[email protected]> wrote: > > On what software do you modeled your avatar ? If its a classic one > > (like 3DS Max, Maya, Blender) you can do that quite easily ! > > There is some tutorial on Rex wiki here > > :http://wiki.realxtend.org/index.php/Exporting_Avatars_from_3D_Studio_Max > > but it is not really up to date. > > > I have made some myself, here it is, hope it helps :) > > > ----------------------------------------------------------------------------------------------------------------------------------------------------- > > Example here :http://vimeo.com/5323994 > > > The purpose of the tutorial is to explain how to apply Jack or Kate > > animations on avatar you have created. > > > 1/ Create your own polygonal mesh in any 3D software (3ds max, Maya, > > Blender...) > > 2/ Install rexexporttools_0.3.zip on 3DS max (you can download it > > here :http://www.realxtend.org/page.php?pg=downloads) > > 3/ Download the avatar exemples (file realxtend_avatars_3dsmax.zip on > > the same download page) > > 4/ Open in 3DSmax (2009 for instance) Jack (RealXtend_BasicMale.max). > > 5/ Delete the mesh of Jack(but keep the skeleton) > > 6/ Import the mesh you have created into this scene. Scale it to the > > size of Jack's skeleton (approximatively) > > 7/ Move and scale the bones of the skeleton to make it fit your > > avatar. > > 8/ Select your mesh, and add it the modifier “Skin”. > > 9/ In the modifier options, go to the “Structures” and clic on “Add”. > > Select all the bones of the scene. > > 10/ Test if, when you move a bone, it moves the mesh > > 11/ Open Ogre exporter, select your mesh, and verify you have XML > > exporter program found (if not, its in the rex export tool package). > > Check the skeleton box, and then export it all. (You must have in the > > choosen directory a .mesh file, a .skeleton file, a .mesh.xml fileand > > a .skeleton.xml file.) > > 11/ Open your .mesh file (for instance myanimatedavatar.mesh) with the > > RexMeshTool (also in the rex export tool package). In the “size” > > field, enter 2 (so your avatar will be 2 meters tall), and in the “Y > > rotate” 180 (you should see the back of your avatar). Click on “Save > > changes and exit”. > > 12/ Open your .mesh file again, click on “merge anims from skeleton”. > > Go in your realxtend folder, then \media\models\avatar and chose > > “Jack.skeleton”. Then, you must have the possibility to play these > > animations in the RexMeshTool. Click on “Save changes and exit”. > > 13/ Copy your .mesh and .skeleton file in the folder “Realxtend\media > > \models\avatar”. Copy its texture in the “RealXtend\media\materials > > \textures\avatar_body” > > 14/ Launch Rex Avatar Generator. Use the arrows on the bottom of the > > screen to find your mesh. > > 15/ If your avatar's texture is missing, click on the “Skin” button at > > the top of the screen, and look for your texture in the body skin > > area. > > 16/ Click on “Export”. Enter the account login and password on which > > you want this avatar to be linked. Wait till you get the message > > “avatar successfully uploaded to the server” > > 17/ Then, you can login with the same account on Realxtend, and you > > should have your avatar well textured and moving like Jack ! > > > It is the same process with Kate example, but you may have some > > skinning issue if you keep her face's bones and face's controllers. I > > deleted them and it worked fine. > > > Tutorial made with Realxtend viewer 0.4 and modrex server on the > > Rexpioneers island by Edwige Lelièvre for ENER research group. > > 24/06/09 > > > --------------------------------------------------------------------------------------------------------------------------------------------------------------- > > > On Jul 7, 9:21 pm, 3dstyler <[email protected]> wrote: > > > > Anyone know how to switch the Jack basemesh out with a basemesh I > > > modeled? Where is it stored? What file format? How do UV textures get > > > assigned? > > > > Also wondering how to add a Facegen head to my modeled basemesh with > > > proper texture mapping in RealXtend. > > > > Is any of this possible? Please help > > > > Thanks --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
