First, confirm from OpenSim.ini that RexOdePlugin is in use. Secondly, the collision mesh is applied only from the first submesh from the .mesh-file. This means that if the mesh has multiple materials, the collision is applied only to first one.
Cheers, Mikko On Tue, Jul 14, 2009 at 10:09 AM, 3dstyler <[email protected]> wrote: > > When I add the collision mesh to the slot for it in Realextend and > walk my avatar towards the inworld object .mesh file I just walk right > through it .. any ideas what I'm doing wrong? Something I am not > configuring right? Is there a certain way I need to be making the > collision mesh? Or is there physics to install on the server? If > so..what is the best to use? > > Anyone that can help me out it would be greatly appreciated! > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
