First, confirm from OpenSim.ini that RexOdePlugin is in use.

Secondly, the collision mesh is applied only from the first submesh from the
.mesh-file. This means that if the mesh has multiple materials, the
collision is applied only to first one.

Cheers,
Mikko

On Tue, Jul 14, 2009 at 10:09 AM, 3dstyler <[email protected]> wrote:

>
> When I add the collision mesh to the slot for it in Realextend and
> walk my avatar towards the inworld object .mesh file I just walk right
> through it .. any ideas what I'm doing wrong? Something I am not
> configuring right? Is there a certain way I need to be making the
> collision mesh? Or is there physics to install on the server? If
> so..what is the best to use?
>
> Anyone that can help me out it would be greatly appreciated!
> >
>

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