Hi, i did such a thing a while ago with a modified version of http://opensimulator.org/wiki/Assets_generator
I lost the script though. You would need to add custom object-types for realxtend specific assets like meshes and textures. jeroen On Tuesday 11 August 2009 08:42:31 Ethan Aeon wrote: > Hello all! > > Can anyone explain the below README file in easier to understand > terms? Where to put the .xml files? What do I type into AssetSets.xml > as an entry for new .xml object? > > The readme file says.... > > "OpenSim comes with a default asset set contained in the > OpenSimAssetSet > directory. You can also load up your own asset set to OpenSim on > startup by > making a file entry in AssetSets.xml. This file should point towards > an XML > file which details the assets in your asset set. The > OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the > information > required. > > If you want your assets to show up in the standard inventory library > for an > avatar, you will also need to add separate entries to the xml files in > the > bin/inventory configuration directory." > > An example of how to I would load my object .xml files so that they > are accessible to all avatars I create would be great... Can't seem to > find any tutorials. Any help is appreciated! > > Much appreciated! > > Ethan Aeon > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
