Hi,

i did such a thing a while ago with a modified version of 
http://opensimulator.org/wiki/Assets_generator

I lost the script though. You would need to add custom object-types for 
realxtend specific assets like meshes and textures.

jeroen

On Tuesday 11 August 2009 08:42:31 Ethan Aeon wrote:
> Hello all!
>
> Can anyone explain the below README file in easier to understand
> terms? Where to put the .xml files? What do I type into AssetSets.xml
> as an entry for new .xml object?
>
> The readme file says....
>
> "OpenSim comes with a default asset set contained in the
> OpenSimAssetSet
> directory.  You can also load up your own asset set to OpenSim on
> startup by
> making a file entry in AssetSets.xml.  This file should point towards
> an XML
> file which details the assets in your asset set.  The
> OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the
> information
> required.
>
> If you want your assets to show up in the standard inventory library
> for an
> avatar, you will also need to add separate entries to the xml files in
> the
> bin/inventory configuration directory."
>
> An example of how to I would load my object .xml files so that they
> are accessible to all avatars I create would be great... Can't seem to
> find any tutorials. Any help is appreciated!
>
> Much appreciated!
>
> Ethan Aeon
>
> 

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