Kripken wrote: > If you made a game where every level/room/area could have a completely > different Protocol Buffers definition set (that the client only learns > when connecting to there, dynamically), then that is basically what I > am talking about, + an API on top of that to make it easy to construct > such definition sets in a modular way as well as implement them.
Sounds like a plan. Basically what has seemed that is required to do what we've thought of too. > - kripken ~Toni --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
