Kripken wrote:
> If you made a game where every level/room/area could have a completely 
> different Protocol Buffers definition set (that the client only learns 
> when connecting to there, dynamically), then that is basically what I 
> am talking about, + an API on top of that to make it easy to construct 
> such definition sets in a modular way as well as implement them.

Sounds like a plan.

Basically what has seemed that is required to do what we've thought of too.

> - kripken

~Toni


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