On Thu, Oct 29, 2009 at 9:47 PM, Toni Alatalo <[email protected]> wrote:

>
> Kripken wrote:
> > be just a subset of MXP, without e.g. the position/movement updates
> > and so forth.  And my main point is that a *fixed* protocol using
> > Google Protocol Buffers etc. on top of MXP, isn't enough; the protocol
> > needs to be able to change in each area you connect to.
>
> I thought that exactly is the idea: use google protobufs for your own
> stuff, application specific custom network packets. Like we've done with
> e.g. raknet when making games.
>


If you made a game where every level/room/area could have a completely
different Protocol Buffers definition set (that the client only learns when
connecting to there, dynamically), then that is basically what I am talking
about, + an API on top of that to make it easy to construct such definition
sets in a modular way as well as implement them.

- kripken

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