On Thu, Oct 29, 2009 at 9:47 PM, Toni Alatalo <[email protected]> wrote:
> > Kripken wrote: > > be just a subset of MXP, without e.g. the position/movement updates > > and so forth. And my main point is that a *fixed* protocol using > > Google Protocol Buffers etc. on top of MXP, isn't enough; the protocol > > needs to be able to change in each area you connect to. > > I thought that exactly is the idea: use google protobufs for your own > stuff, application specific custom network packets. Like we've done with > e.g. raknet when making games. > If you made a game where every level/room/area could have a completely different Protocol Buffers definition set (that the client only learns when connecting to there, dynamically), then that is basically what I am talking about, + an API on top of that to make it easy to construct such definition sets in a modular way as well as implement them. - kripken --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
