Oh, ok, I think I see the misunderstanding now. What happened from my
perspective was this:

1. I saw there was a 0.0.2 release, so I looked for Linux binaries. Couldn't
find any, so I asked on IRC what the status of Linux support is.
2. Responses implied there were some problems. One response was 'something
with Cg perhaps'.
3. So I posted on the mailing list to ask what the status of Linux is, and
also whether Cg is used or not.

Sorry if I wasn't being clear earlier.

- kripken



On Sat, Nov 7, 2009 at 11:54 AM, Ryan McDougall <[email protected]> wrote:

>
> On Sat, Nov 7, 2009 at 11:15 AM, Kripken <[email protected]> wrote:
> >
> >
> > On Sat, Nov 7, 2009 at 11:04 AM, Ryan McDougall <[email protected]>
> wrote:
> >>
> >> What's almost as helpful as a patch is a bug report. Were you able to
> file
> >> one?
> >>
> >
> >
> > I can file a generic "Would be nice to have reX run on Linux" bug, would
> > that be appropriate?
>
> Heh, not really. :)
>
> It's hard for me to see what lead you to believe Cg was causing your
> problems, as I've never had that issue, so clearly something is new
> there. We have done nothing with Cg, so I'm at a loss to explain why
> it's become an issue for you.
>
> >
> >>
> >> >
> >> >>
> >> >> Nearest I can tell you're referring to the fact that, Ogre3D, the
> >> >> _LGPL_ licensed (up until 1.7 is released) rendering engine we use
> has
> >> >> Cg support. If you think that is restrictive to your freedoms, you'll
> >> >> have to take it up with the upstream project, as we use their engine
> >> >> as-is.
> >> >>
> >> >
> >> >
> >> > My concern is not about the existence of support (e.g. Ogre also
> >> > supports
> >> > the closed-source DirectX), but whether realXtend is using Ogre in a
> way
> >> > that makes Cg necessary.
> >> >
> >> > That is, Ogre can be used with and without Cg, so my question is - is
> >> > realXtend using Ogre in a way that requires Cg, or not?
> >>
> >> I don't believe we are at all, but it's hard to say what's happening
> >> without the context of your previous conversation on IRC.
> >
> >
> > Well, the IRC conversation is not that relevant anymore. My question is:
> Can
> > realXtend be run without having Cg installed, or not?
>
> Yes. So I'm not sure why you're having problems with it, so I am
> clearly lacking some context for your issue.
>
> If you disable CommunicationsModule in in CMakeOptionalModules.txt (as
> it depends on a highly specialized version of QtTelepathy), 0.0.2
> builds fine on Linux.
>
> (However running it appears to have deadlocks.)
>
> > (To make the matter concrete: Some of the demos that come with Ogre run
> fine
> > without Cg installed, while others require Cg. Is realXtend like the
> first
> > group, or the second?)
> >
> > - kripken
>
> Cheers,
>
> >
> >
> > >
> >
>
> >
>

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