Oh, ok, I think I see the misunderstanding now. What happened from my perspective was this:
1. I saw there was a 0.0.2 release, so I looked for Linux binaries. Couldn't find any, so I asked on IRC what the status of Linux support is. 2. Responses implied there were some problems. One response was 'something with Cg perhaps'. 3. So I posted on the mailing list to ask what the status of Linux is, and also whether Cg is used or not. Sorry if I wasn't being clear earlier. - kripken On Sat, Nov 7, 2009 at 11:54 AM, Ryan McDougall <[email protected]> wrote: > > On Sat, Nov 7, 2009 at 11:15 AM, Kripken <[email protected]> wrote: > > > > > > On Sat, Nov 7, 2009 at 11:04 AM, Ryan McDougall <[email protected]> > wrote: > >> > >> What's almost as helpful as a patch is a bug report. Were you able to > file > >> one? > >> > > > > > > I can file a generic "Would be nice to have reX run on Linux" bug, would > > that be appropriate? > > Heh, not really. :) > > It's hard for me to see what lead you to believe Cg was causing your > problems, as I've never had that issue, so clearly something is new > there. We have done nothing with Cg, so I'm at a loss to explain why > it's become an issue for you. > > > > >> > >> > > >> >> > >> >> Nearest I can tell you're referring to the fact that, Ogre3D, the > >> >> _LGPL_ licensed (up until 1.7 is released) rendering engine we use > has > >> >> Cg support. If you think that is restrictive to your freedoms, you'll > >> >> have to take it up with the upstream project, as we use their engine > >> >> as-is. > >> >> > >> > > >> > > >> > My concern is not about the existence of support (e.g. Ogre also > >> > supports > >> > the closed-source DirectX), but whether realXtend is using Ogre in a > way > >> > that makes Cg necessary. > >> > > >> > That is, Ogre can be used with and without Cg, so my question is - is > >> > realXtend using Ogre in a way that requires Cg, or not? > >> > >> I don't believe we are at all, but it's hard to say what's happening > >> without the context of your previous conversation on IRC. > > > > > > Well, the IRC conversation is not that relevant anymore. My question is: > Can > > realXtend be run without having Cg installed, or not? > > Yes. So I'm not sure why you're having problems with it, so I am > clearly lacking some context for your issue. > > If you disable CommunicationsModule in in CMakeOptionalModules.txt (as > it depends on a highly specialized version of QtTelepathy), 0.0.2 > builds fine on Linux. > > (However running it appears to have deadlocks.) > > > (To make the matter concrete: Some of the demos that come with Ogre run > fine > > without Cg installed, while others require Cg. Is realXtend like the > first > > group, or the second?) > > > > - kripken > > Cheers, > > > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
