Ok, I follow now. We had someone step up and release wrangle for Taiga and Naali Windows builds, but no one volunteered for Linux. We briefly wrung our hands over it, especially the part about breaking code freeze over it, then agreed that this was a minor release and Linux users often prefer to build from source anyway.
You must have just happened upon someone who was individually wrestling over Cg at that moment, as my Fedora build went through quite easily. Cheers, On Sat, Nov 7, 2009 at 3:23 PM, Kripken <kripkenste...@gmail.com> wrote: > Oh, ok, I think I see the misunderstanding now. What happened from my > perspective was this: > > 1. I saw there was a 0.0.2 release, so I looked for Linux binaries. Couldn't > find any, so I asked on IRC what the status of Linux support is. > 2. Responses implied there were some problems. One response was 'something > with Cg perhaps'. > 3. So I posted on the mailing list to ask what the status of Linux is, and > also whether Cg is used or not. > > Sorry if I wasn't being clear earlier. > > - kripken > > > > On Sat, Nov 7, 2009 at 11:54 AM, Ryan McDougall <sempu...@gmail.com> wrote: >> >> On Sat, Nov 7, 2009 at 11:15 AM, Kripken <kripkenste...@gmail.com> wrote: >> > >> > >> > On Sat, Nov 7, 2009 at 11:04 AM, Ryan McDougall <sempu...@gmail.com> >> > wrote: >> >> >> >> What's almost as helpful as a patch is a bug report. Were you able to >> >> file >> >> one? >> >> >> > >> > >> > I can file a generic "Would be nice to have reX run on Linux" bug, would >> > that be appropriate? >> >> Heh, not really. :) >> >> It's hard for me to see what lead you to believe Cg was causing your >> problems, as I've never had that issue, so clearly something is new >> there. We have done nothing with Cg, so I'm at a loss to explain why >> it's become an issue for you. >> >> > >> >> >> >> > >> >> >> >> >> >> Nearest I can tell you're referring to the fact that, Ogre3D, the >> >> >> _LGPL_ licensed (up until 1.7 is released) rendering engine we use >> >> >> has >> >> >> Cg support. If you think that is restrictive to your freedoms, >> >> >> you'll >> >> >> have to take it up with the upstream project, as we use their engine >> >> >> as-is. >> >> >> >> >> > >> >> > >> >> > My concern is not about the existence of support (e.g. Ogre also >> >> > supports >> >> > the closed-source DirectX), but whether realXtend is using Ogre in a >> >> > way >> >> > that makes Cg necessary. >> >> > >> >> > That is, Ogre can be used with and without Cg, so my question is - is >> >> > realXtend using Ogre in a way that requires Cg, or not? >> >> >> >> I don't believe we are at all, but it's hard to say what's happening >> >> without the context of your previous conversation on IRC. >> > >> > >> > Well, the IRC conversation is not that relevant anymore. My question is: >> > Can >> > realXtend be run without having Cg installed, or not? >> >> Yes. So I'm not sure why you're having problems with it, so I am >> clearly lacking some context for your issue. >> >> If you disable CommunicationsModule in in CMakeOptionalModules.txt (as >> it depends on a highly specialized version of QtTelepathy), 0.0.2 >> builds fine on Linux. >> >> (However running it appears to have deadlocks.) >> >> > (To make the matter concrete: Some of the demos that come with Ogre run >> > fine >> > without Cg installed, while others require Cg. Is realXtend like the >> > first >> > group, or the second?) >> > >> > - kripken >> >> Cheers, >> >> > >> > >> > > >> > >> >> > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---