Hi Mikko
thanks for the hint , i doublechecked
Below is a copy of the material editor readout.
I think its not a serious issue as there is an easy
reliable workaround :-)
Cheers,
Peter
material 97066b26-d627-4383-acbf-88e1947f3146
{
receive_shadows on
transparency_casts_shadows off
technique
{
lod_index 0
scheme Default
pass
{
lighting on
max_lights 8
start_light 0
iteration once
ambient 0.560784 0.615686 0.619608 1
diffuse 0.560784 0.615686 0.619608 1
specular 0.672941 0.738824 0.743529 1 15
emissive 0 0 0 1
point_size 1
point_sprites off
point_size_attenuation off
point_size_min 0
point_size_max 0
scene_blend one zero
depth_check on
alpha_rejection always_pass 0
depth_write on
depth_func less_equal
depth_bias 0 0
cull_hardware clockwise
cull_software back
shading gouraud
polygon_mode solid
fog_override false
texture_unit
{
texture 1_Metal_Panel.jpg
max_anisotropy 1
tex_coord_set 0
tex_address_mode wrap
tex_border_colour 0 0 0 1
filtering linear linear point
mipmap_bias 0
colour_op_ex modulate src_texture src_current
colour_op_multipass_fallback dest_colour zero
alpha_op_ex modulate src_texture src_current
rotate 0
scroll 0 0
scale 1 1
binding_type fragment
content_type named
}
}
}
}
On May 27, 10:02 am, Mikko Pallari <[email protected]>
wrote:
> Hi,
>
> In Ogre material script you need to set variable: receive_shadows on
>
> Cheers,
> Mikko
>
> On Wed, May 26, 2010 at 4:04 PM, pedro <[email protected]> wrote:
> > Hi all
>
> > I just did a little test with some objects made in sketchup using the
> > ogre exporter and noticed that parts with a texture asigned do receive
> > shadows casted by other objects, while parts of the same model with
> > asigned colors
> > show the colors correctly, but dont receive shadows.
>
> > Easy workaround for this could be to create textures for those colors
>
> > Is there a fix for this to expect, or is it better to use the above
> > mentioned workaround ?
>
> > --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org
--
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