There is a patch for RexDotMeshLoader multiple submesh loading at

http://forge.opensimulator.org/gf/project/modrex/tracker/?action=TrackerItemEdit&tracker_item_id=402

This should (at least theoretically) help the multiple submesh collision
issue. As far as I know, it has not yet been applied to trunk.

- Lasse / realXtend developer

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