Interesting. Because our project is nearly finished, I'm going to wait to test it when the path will be incluided in the trunk.
Thanks e lot for the improvement. Alberto 2010/5/31 <[email protected]> > There is a patch for RexDotMeshLoader multiple submesh loading at > > > http://forge.opensimulator.org/gf/project/modrex/tracker/?action=TrackerItemEdit&tracker_item_id=402 > > This should (at least theoretically) help the multiple submesh collision > issue. As far as I know, it has not yet been applied to trunk. > > - Lasse / realXtend developer > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
