Interesting. Because our project is nearly finished, I'm going to wait to
test it when the path will be incluided in the trunk.

Thanks e lot for the improvement.

Alberto

2010/5/31 <[email protected]>

> There is a patch for RexDotMeshLoader multiple submesh loading at
>
>
> http://forge.opensimulator.org/gf/project/modrex/tracker/?action=TrackerItemEdit&tracker_item_id=402
>
> This should (at least theoretically) help the multiple submesh collision
> issue. As far as I know, it has not yet been applied to trunk.
>
> - Lasse / realXtend developer
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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