Hi Ali - thanks for the hint

I tried to do as you mentioned, but get stuck when i want to save a copy of
the script. Also i had to enter the texture name manualy and couldnt drag
and drop the texture.
Im running naali on a Windows 7 pro with all actual updates and have the
same behaviour if i try to do it on a local taiga installation, but as well
on a remote taiga 0.1.1 server.

Maybe another nice feature would be somewhere an Info button, that shows the
server and client infos similar to the Linden Labs viewer

Cheers
Pedro

On Fri, Jun 4, 2010 at 10:17 AM, Ali Kämäräinen <
[email protected]> wrote:

> Hi,
>
> Naali doesn't support llSetTextureAnim but you can use Ogre material script
> for animated textures. Open Material Wizard from the upper-left corner menu,
> tick "Apply OGRE animation to UV set 0", give a name for the material and
> click Create. Then open Inventory, double-click/open Material Scripts
> folder, and double-click the material script you just created. Drag the
> texture you want to use from Inventory to the baseMap TU's Value field.
> After this save the script as new with new name. After this use Object Edit
> to apply the material to the prim/mesh you want.
>
> If you want to alter the animation for, create copy of
> naali/bin/media/materials/templates/SSDiffAnim.material file and alter the
> copy. Upload the altered material script to Inventory using Inventory's
> upload functionality (right-click the main inventory view or drag&drop from
> OS's file explorer). For material script manual/reference, see
> http://www.ogre3d.org/docs/manual/manual_14.html
>
> Grey skies,
> Ali
>
>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

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