We could also add my mediaurl logout/exit crash fixes and the new texture cache 
stuff as its ready to be committed. Took my time making it proper and been 
testing it quite much. There is also new settings tab for both cache max sixes, 
clearing both caches and if you want to cache only decode jpeg2000 or all 
formats. Or then again we can leave it for next release for everyone to test it 
first. Either way its going in tomorrow morning :)

btw. I can see the difference in release mode in login speed even when i have 
i7 quad core. Im sure this will come even handier for slower pc:s/laptops with 
heavy worlds.

--
Brgrds, Jonne Nauha Gmail via the Nokia N900

----- Original message -----
> If the backwards compatibility code seems to work well and it's not too
> much trouble I think we should just make the quick fix release. Let's
> figure it out tomorrow.
> 
> 2010/6/9 Toni Alatalo <ant...@kyperjokki.fi>
> 
> > Peter Steinlechner kirjoitti:
> > 
> > but im not sure if that helps in my case, would that mean that the
> > avatar
> > > material needs an update too, or the terrain textures ?
> > > As better visible on this screenshot, the avatar doesnt cast any
> > > shadow on the ground.
> > > 
> > 
> > I understood that the backwards compatibility code in Naali git
> > develop now makes it so that all old shadow-receiving materials work
> > without any changes. But the 0.2.3 release didn't have this code yet.
> > 
> > ~Toni
> > 
> > 
> > > Maybe a material converter might be a soon required help, as i
> > > assume that most available ogre exporters might have the same issue
> > > like the blender exporter, and manualy editing a few hundered
> > > materials ould easy take out the fun.
> > > 
> > > Cheers
> > > Peter
> > > 
> > > On Wed, Jun 9, 2010 at 8:50 PM, Toni Alatalo
> > > <ant...@kyperjokki.fi<mailto: ant...@kyperjokki.fi>> wrote:
> > > 
> > > Jonne Nauha kirjoitti:
> > > 
> > > From his Mikko Alaluusuas earlier post about his work this
> > > sprint. Hopefully this can be somehow fixed so old worlds can
> > > be viewed also with nicer shadows.
> > > Would be a shame to enforce this to all rex users that have
> > > already content out there. We will hear more later how it goes :)
> > > 
> > > 
> > > He committed an attempt at backwards compatibility for old
> > > shadow-receiving materials in the afternoon and in my quick test
> > > it seemed to work. The code creates the missing passes when the
> > > material doesn't have them or so. Dunno if we should make another
> > > quickfix release with this on, or if it's ok for ppl to wait for
> > > next time based one in some weeks.
> > > 
> > > ~Toni
> > > 
> > > 
> > > 
> > > Hi all,
> > > 
> > > my task for this sprint is to improve the shadow quality in
> > > Naali
> > > and also improve the hovering widgets.
> > > The hovering widgets need a visual update as well as some
> > > fixes to
> > > resizing etc.
> > > 
> > > The new shadowing algorithm forces a slight change for the
> > > content
> > > creators. As we now need 3 depthmaps in the shaders, you
> > > need to
> > > specify them in the material script. This is easy, just add
> > > 2 more
> > > texture_units with content_type shadow (you propably
> > > already have
> > > one if the material is supposed to receive shadows). The
> > > exporter
> > > from blender to ogre only specifies 1 at the moment, but It
> > > will
> > > propably be changed after release. There is propably going
> > > to be a
> > > configuration to allow the user to specify the shadowmap size.
> > > Here's some pics of the shadows:
> > > 
> > > Old ones: http://img33.imageshack.us/i/shadold.jpg/
> > > PSSM sharp: http://img257.imageshack.us/i/shadnew.jpg/
> > > PSSM with depthmap
> > > blur: http://img171.imageshack.us/i/viewer2010060810015892.png/
> > > 
> > > Naali's trunk now has the blurred version of the shadows,
> > > but it
> > > can be easily changed back to sharper version.
> > > 
> > > 
> > > Best regards,
> > > Jonne Nauha
> > > realXtend developer
> > > 
> > > http://www.realxtend.org/
> > > http://www.evocativi.com/
> > > 
> > > 
> > > 2010/6/9 Antti Ilomäki <antti.ilom...@gmail.com
> > > <mailto:antti.ilom...@gmail.com>
> > > <mailto:antti.ilom...@gmail.com
> > > <mailto:antti.ilom...@gmail.com>>>
> > > 
> > > 
> > > I believe it's an issue with the shaders and the new shadows.
> > > Someone's already looking into possible backwards
> > > compatibility.
> > > 
> > > 
> > > 2010/6/9 Peter Steinlechner <psteinlech...@gmail.com
> > > <mailto:psteinlech...@gmail.com>
> > > <mailto:psteinlech...@gmail.com
> > > 
> > > <mailto:psteinlech...@gmail.com>>>
> > > 
> > > 
> > > Greetings
> > > 
> > > My First Impressions: it looks great - now also the
> > > teleport
> > > to different regions works fine. (on naali 0.2.2 it alays
> > > ended with a black viewer screen)
> > > 
> > > But somehow the shadows are gone on my machine at least, as
> > > you can see in the screenshot. Maybe its a local
> > > graphics issue ?
> > > 
> > > Hardware:
> > > i7 720 CPU
> > > nvidia GTX285 with 1GB dedicated memory
> > > 
> > > 
> > > 
> > > 
> > > 2010/6/9 Antti Ilomäki <antti.ilom...@gmail.com
> > > <mailto:antti.ilom...@gmail.com>
> > > <mailto:antti.ilom...@gmail.com
> > > <mailto:antti.ilom...@gmail.com>>>
> > > 
> > > 
> > > Greetings everyone!
> > > 
> > > Naali 0.2.3 is now available for download here:
> > > http://code.google.com/p/realxtend-naali/downloads/list
> > > 
> > > There are numerous improvements especially for content
> > > creators this time; Naali now supports other texture
> > > formats besides j2k, EC editor is coming along
> > > nicely and
> > > Media URLs work properly on prims. Several bugs
> > > have also
> > > been dealt with, shadows improved and Python API
> > > upgraded.
> > > For a full list of changes and other info check out the
> > > changlelog here:
> > > 
> > > http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Changelog_and_History
> > > 
> > > A new version of Taiga should also be available
> > > shortly.
> > > --                         http://groups.google.com/group/realxtend
> > > http://www.realxtend.org
> > > 
> > > 
> > > --                 http://groups.google.com/group/realxtend
> > > http://www.realxtend.org
> > > 
> > > 
> > > --         http://groups.google.com/group/realxtend
> > > http://www.realxtend.org
> > > 
> > > 
> > > --                 http://groups.google.com/group/realxtend
> > > http://www.realxtend.org
> > > 
> > > 
> > > --         http://groups.google.com/group/realxtend
> > > http://www.realxtend.org
> > > 
> > > 
> > > --
> > > http://groups.google.com/group/realxtend
> > > http://www.realxtend.org
> > > ------------------------------------------------------------------------
> > > 
> > > 
> > --
> > http://groups.google.com/group/realxtend
> > http://www.realxtend.org
> > 
> 
> -- 
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

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