On pe, 2010-06-11 at 16:17 +0200, Peter Steinlechner wrote: > I quickly loked at naali.0.2.4-RC1 but stil have no shadows.
This may be the case with the new PSSM stuff on OpenGL now. On what platform are you on? We may use OpenGL as a fallback now on Windows also when suitable dx9 impl isn't around. We may look into upgrading Ogre to get the new dx10&11 rendering plugins. Right now installing dx9c or something helps if that's the case. Guys also talked about perhaps adding that to the installer (apparently dx10 or so in vista and win7 is not backwards compatible with dx9 or something). Of course we need to restore OpenGL functionality too, but that's the situation right now. > Cheers and have a great weekend ~Toni > > > > On Thu, Jun 10, 2010 at 1:29 AM, Peter Steinlechner > <[email protected]> wrote: > i found something new - i tried to change my avatar to roboto > in naali 0.2.3 which made the viewer crash - doing the same in > 0.2.2 works flawless. > Maybe the clearing of cache might help - i will be looking > forward to that feature. > > > > On Thu, Jun 10, 2010 at 12:21 AM, Peter Steinlechner > <[email protected]> wrote: > I will be ready to test it :-) > > > > On Thu, Jun 10, 2010 at 12:05 AM, Jonne Nauha > <[email protected]> wrote: > We could also add my mediaurl logout/exit > crash fixes and the new texture cache stuff as > its ready to be committed. Took my time making > it proper and been testing it quite much. > There is also new settings tab for both cache > max sixes, clearing both caches and if you > want to cache only decode jpeg2000 or all > formats. Or then again we can leave it for > next release for everyone to test it first. > Either way its going in tomorrow morning :) > > btw. I can see the difference in release mode > in login speed even when i have i7 quad core. > Im sure this will come even handier for slower > pc:s/laptops with heavy worlds. > > -- > Brgrds, Jonne Nauha Gmail via the Nokia N900 > > > > > ----- Original message ----- > > If the backwards compatibility code seems to > work well and it's not too > > much trouble I think we should just make the > quick fix release. Let's > > figure it out tomorrow. > > > > 2010/6/9 Toni Alatalo > <[email protected]> > > > > > Peter Steinlechner kirjoitti: > > > > > > but im not sure if that helps in my case, > would that mean that the > > > avatar > > > > material needs an update too, or the > terrain textures ? > > > > As better visible on this screenshot, > the avatar doesnt cast any > > > > shadow on the ground. > > > > > > > > > > I understood that the backwards > compatibility code in Naali git > > > develop now makes it so that all old > shadow-receiving materials work > > > without any changes. But the 0.2.3 release > didn't have this code yet. > > > > > > ~Toni > > > > > > > > > > Maybe a material converter might be a > soon required help, as i > > > > assume that most available ogre > exporters might have the same issue > > > > like the blender exporter, and manualy > editing a few hundered > > > > materials ould easy take out the fun. > > > > > > > > Cheers > > > > Peter > > > > > > > > On Wed, Jun 9, 2010 at 8:50 PM, Toni > Alatalo > > > > <[email protected]<mailto: > [email protected]>> wrote: > > > > > > > > Jonne Nauha kirjoitti: > > > > > > > > From his Mikko Alaluusuas earlier post > about his work this > > > > sprint. Hopefully this can be somehow > fixed so old worlds can > > > > be viewed also with nicer shadows. > > > > Would be a shame to enforce this to all > rex users that have > > > > already content out there. We will hear > more later how it goes :) > > > > > > > > > > > > He committed an attempt at backwards > compatibility for old > > > > shadow-receiving materials in the > afternoon and in my quick test > > > > it seemed to work. The code creates the > missing passes when the > > > > material doesn't have them or so. Dunno > if we should make another > > > > quickfix release with this on, or if > it's ok for ppl to wait for > > > > next time based one in some weeks. > > > > > > > > ~Toni > > > > > > > > > > > > > > > > Hi all, > > > > > > > > my task for this sprint is to improve > the shadow quality in > > > > Naali > > > > and also improve the hovering widgets. > > > > The hovering widgets need a visual > update as well as some > > > > fixes to > > > > resizing etc. > > > > > > > > The new shadowing algorithm forces a > slight change for the > > > > content > > > > creators. As we now need 3 depthmaps in > the shaders, you > > > > need to > > > > specify them in the material script. > This is easy, just add > > > > 2 more > > > > texture_units with content_type shadow > (you propably > > > > already have > > > > one if the material is supposed to > receive shadows). The > > > > exporter > > > > from blender to ogre only specifies 1 at > the moment, but It > > > > will > > > > propably be changed after release. There > is propably going > > > > to be a > > > > configuration to allow the user to > specify the shadowmap size. > > > > Here's some pics of the shadows: > > > > > > > > Old ones: > http://img33.imageshack.us/i/shadold.jpg/ > > > > PSSM sharp: > http://img257.imageshack.us/i/shadnew.jpg/ > > > > PSSM with depthmap > > > > blur: > > http://img171.imageshack.us/i/viewer2010060810015892.png/ > > > > > > > > Naali's trunk now has the blurred > version of the shadows, > > > > but it > > > > can be easily changed back to sharper > version. > > > > > > > > > > > > Best regards, > > > > Jonne Nauha > > > > realXtend developer > > > > > > > > http://www.realxtend.org/ > > > > http://www.evocativi.com/ > > > > > > > > > > > > 2010/6/9 Antti Ilomäki > <[email protected] > > > > <mailto:[email protected]> > > > > <mailto:[email protected] > > > > <mailto:[email protected]>>> > > > > > > > > > > > > I believe it's an issue with the shaders > and the new shadows. > > > > Someone's already looking into possible > backwards > > > > compatibility. > > > > > > > > > > > > 2010/6/9 Peter Steinlechner > <[email protected] > > > > <mailto:[email protected]> > > > > <mailto:[email protected] > > > > > > > > <mailto:[email protected]>>> > > > > > > > > > > > > Greetings > > > > > > > > My First Impressions: it looks great - > now also the > > > > teleport > > > > to different regions works fine. (on > naali 0.2.2 it alays > > > > ended with a black viewer screen) > > > > > > > > But somehow the shadows are gone on my > machine at least, as > > > > you can see in the screenshot. Maybe its > a local > > > > graphics issue ? > > > > > > > > Hardware: > > > > i7 720 CPU > > > > nvidia GTX285 with 1GB dedicated memory > > > > > > > > > > > > > > > > > > > > 2010/6/9 Antti Ilomäki > <[email protected] > > > > <mailto:[email protected]> > > > > <mailto:[email protected] > > > > <mailto:[email protected]>>> > > > > > > > > > > > > Greetings everyone! > > > > > > > > Naali 0.2.3 is now available for > download here: > > > > > > http://code.google.com/p/realxtend-naali/downloads/list > > > > > > > > There are numerous improvements > especially for content > > > > creators this time; Naali now supports > other texture > > > > formats besides j2k, EC editor is coming > along > > > > nicely and > > > > Media URLs work properly on prims. > Several bugs > > > > have also > > > > been dealt with, shadows improved and > Python API > > > > upgraded. > > > > For a full list of changes and other > info check out the > > > > changlelog here: > > > > > > > > > > http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Changelog_and_History > > > > > > > > > A new version of Taiga should also be > available > > > > shortly. > > > > -- > http://groups.google.com/group/realxtend > > > > http://www.realxtend.org > > > > > > > > > > > > -- > http://groups.google.com/group/realxtend > > > > http://www.realxtend.org > > > > > > > > > > > > -- > http://groups.google.com/group/realxtend > > > > http://www.realxtend.org > > > > > > > > > > > > -- > http://groups.google.com/group/realxtend > > > > http://www.realxtend.org > > > > > > > > > > > > -- > http://groups.google.com/group/realxtend > > > > http://www.realxtend.org > > > > > > > > > > > > -- > > > > > http://groups.google.com/group/realxtend > > > > http://www.realxtend.org > > > > > > ------------------------------------------------------------------------ > > > > > > > > > > > -- > > > http://groups.google.com/group/realxtend > > > http://www.realxtend.org > > > > > > > -- > > http://groups.google.com/group/realxtend > > http://www.realxtend.org > > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > > > > > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
