well done and thank you ok now i can build with Naali !!!!! excellent i test it now.
MasterJ On 18 sep, 14:02, Jeroen van Veen <[email protected]> wrote: > Very cool. Keep up the good work! > > Jeroen > > On Saturday 18 September 2010 09:59:45 Jonne Nauha wrote: > > > So here we go, Naali 0.3.1 is out. If you installed the 0.3.1 RC1 please be > > sure to uninstall it before installing the final release. Check below for > > the changelog. For linux .deb releases, those will come possibly next week. > > I am currently abroad so it makes this a little bit harder, also for this > > reason this release was a day late, sorry for that. Tried to push this so > > someone else but there was no takers :) > > > Windows installer: > >http://realxtend-naali.googlecode.com/files/Naali-0.3.1.exe > > > Changelog<http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Ve > > rsion_0.3.1_.2818.09.2010.29> *Features* > > > - Renderer service now has screenshot services. RenderImage() and > > RenderAvatar(), will take screenshot of the current rendering window and > > return you a QPixmap that you can manipulate and/or save. > > - Alt-Camera controls: Rotate camera up/down with mouse, zoom in/out a > > selected object with mouse scroll and zoom in with double click. > > - World Building > > - Environment light controls > > - Toolbar for widgets like env editor and light controls > > - Mesh, sound and textures can now be set in build mode > > - Object viewport automatically updates with 20fps so you'll always > > have the latest real time view > > - Manipulators change mouse cursor on hover/pressed > > - Animation control: blog > > post<http://www.letworyinteractive.com/b/2010/09/animation-control-in-naali > > /> - Inventory and entity component editor integrated to world building UI > > - Position and scale got spinbox widgets so you can set values by > > hand - Building side panels can be hidden to sides. To toggle hit the > > arrow at the bottom. > > - For mesh/sound/animation setting you can browse to your hard drive, > > select a file, it will be uploaded to inventory and set as the > > mesh/sound/animation for that object automatically. Done by clicking > > blue folder icon next to the line edit, works for both webdav and OS > > inventory. - Object Edit removed from root menu. Functionality still > > accessed through world building tools (as it has been for a while > > already). - Entity Actions developer > > memo<http://groups.google.com/group/realxtend-dev/browse_thread/thread/42fe > > d16befd2b9b7> - Entity-components > > - EC_SoundListener: allows (in theory) multiple switchable/toggleable > > sound listeners when using e.g. multiple avatars and cameras > > - EC_Movable : allows moving entities with placeable component in the > > scene with Entity Actions > > - EC_InputMapper : allows mapping of key and mouse events to Entity > > Actions > > - EC_Script : allows attaching Python, Javascript and possible other > > scripts to entities. Currently supports only local script files. > > - Voice user interface improvements > > - Push-to-Talk mode: User can enable audio transmission by keep > > pressing middle mouse button > > - Toggle mode: User can toggle the audio transmission on/off state by > > pressing middle mouse button > > - Average bandwidth is shown. > > - User can mute all voice participants > > - Voice settings tab > > - User can define audio layback buffer size > > - User can define audio encoding quality > > - User can set microphone level > > - User can test audio microphone level using local test mode > > > *Internals* > > > - Moved to Ogre 1.7.1 on windows builds and dependencies we provide for > > win32. Naali will also build against Ogre 1.6.x. > > - Removed YAPE library from Naali as it's functionality is replaced now > > fully with QtPropertyBrowser > > - OIS removed from Naali dependencies repository as it's been long gone > > from Naali itself. > > - EC_SoundRuler and EC_Ruler don't cast shadows anymore. > > - New and cleaned up manipulators: blog > > post<http://www.letworyinteractive.com/b/2010/08/new-transform-widgets-for- > > naali/> - Reimplement rotation code for manipulator and simplify > > manipulator code overall > > - World Building object viewport now remembers its orientation and > > relative position > > - Ether card screenshots are not taken via renderer service with a > > proper camera ec so you wont see desktop artifacts in the photos anymore. > > - Removed more internal dependency on RexLogicModule from > > PythonScriptModule > > > *Bug Fixes* > > > - Animation Sync wouldn't sync with server on first usage. > > - CAVE now works also with OpenGL > > - Added libopenjpeg2 as dependency to linux .deb files. Not having this > > caused many users not able to launch Naali after the .deb installation. > > - Manipulators react better to mouse travel. "Stickiness" improved. > > > Best regards, > > Jonne Nauha > > realXtend developer > > >http://www.realxtend.org/ > >http://www.evocativi.com/ -- http://groups.google.com/group/realxtend http://www.realxtend.org
