well done and thank you
ok now i can build with Naali !!!!! excellent i test it now.

MasterJ

On 18 sep, 14:02, Jeroen van Veen <[email protected]> wrote:
> Very cool. Keep up the good work!
>
> Jeroen
>
> On Saturday 18 September 2010 09:59:45 Jonne Nauha wrote:
>
> > So here we go, Naali 0.3.1 is out. If you installed the 0.3.1 RC1 please be
> > sure to uninstall it before installing the final release. Check below for
> > the changelog. For linux .deb releases, those will come possibly next week.
> > I am currently abroad so it makes this a little bit harder, also for this
> > reason this release was a day late, sorry for that. Tried to push this so
> > someone else but there was no takers :)
>
> > Windows installer:
> >http://realxtend-naali.googlecode.com/files/Naali-0.3.1.exe
>
> > Changelog<http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Ve
> > rsion_0.3.1_.2818.09.2010.29> *Features*
>
> >    - Renderer service now has screenshot services. RenderImage() and
> >    RenderAvatar(), will take screenshot of the current rendering window and
> >    return you a QPixmap that you can manipulate and/or save.
> >    - Alt-Camera controls: Rotate camera up/down with mouse, zoom in/out a
> >    selected object with mouse scroll and zoom in with double click.
> >    - World Building
> >       - Environment light controls
> >       - Toolbar for widgets like env editor and light controls
> >       - Mesh, sound and textures can now be set in build mode
> >       - Object viewport automatically updates with 20fps so you'll always
> >       have the latest real time view
> >       - Manipulators change mouse cursor on hover/pressed
> >       - Animation control: blog
> > post<http://www.letworyinteractive.com/b/2010/09/animation-control-in-naali
> > /> - Inventory and entity component editor integrated to world building UI
> >       - Position and scale got spinbox widgets so you can set values by
> > hand - Building side panels can be hidden to sides. To toggle hit the
> > arrow at the bottom.
> >       - For mesh/sound/animation setting you can browse to your hard drive,
> >       select a file, it will be uploaded to inventory and set as the
> >       mesh/sound/animation for that object automatically. Done by clicking
> > blue folder icon next to the line edit, works for both webdav and OS
> > inventory. - Object Edit removed from root menu. Functionality still
> > accessed through world building tools (as it has been for a while
> > already). - Entity Actions developer
> > memo<http://groups.google.com/group/realxtend-dev/browse_thread/thread/42fe
> > d16befd2b9b7> - Entity-components
> >       - EC_SoundListener: allows (in theory) multiple switchable/toggleable
> >       sound listeners when using e.g. multiple avatars and cameras
> >       - EC_Movable : allows moving entities with placeable component in the
> >       scene with Entity Actions
> >       - EC_InputMapper : allows mapping of key and mouse events to Entity
> >       Actions
> >       - EC_Script : allows attaching Python, Javascript and possible other
> >       scripts to entities. Currently supports only local script files.
> >    - Voice user interface improvements
> >       - Push-to-Talk mode: User can enable audio transmission by keep
> >       pressing middle mouse button
> >       - Toggle mode: User can toggle the audio transmission on/off state by
> >       pressing middle mouse button
> >       - Average bandwidth is shown.
> >       - User can mute all voice participants
> >    - Voice settings tab
> >       - User can define audio layback buffer size
> >       - User can define audio encoding quality
> >       - User can set microphone level
> >       - User can test audio microphone level using local test mode
>
> > *Internals*
>
> >    - Moved to Ogre 1.7.1 on windows builds and dependencies we provide for
> >    win32. Naali will also build against Ogre 1.6.x.
> >    - Removed YAPE library from Naali as it's functionality is replaced now
> >    fully with QtPropertyBrowser
> >    - OIS removed from Naali dependencies repository as it's been long gone
> >    from Naali itself.
> >    - EC_SoundRuler and EC_Ruler don't cast shadows anymore.
> >    - New and cleaned up manipulators: blog
> > post<http://www.letworyinteractive.com/b/2010/08/new-transform-widgets-for-
> > naali/> - Reimplement rotation code for manipulator and simplify
> > manipulator code overall
> >    - World Building object viewport now remembers its orientation and
> >    relative position
> >    - Ether card screenshots are not taken via renderer service with a
> > proper camera ec so you wont see desktop artifacts in the photos anymore.
> > - Removed more internal dependency on RexLogicModule from
> >    PythonScriptModule
>
> > *Bug Fixes*
>
> >    - Animation Sync wouldn't sync with server on first usage.
> >    - CAVE now works also with OpenGL
> >    - Added libopenjpeg2 as dependency to linux .deb files. Not having this
> >    caused many users not able to launch Naali after the .deb installation.
> >    - Manipulators react better to mouse travel. "Stickiness" improved.
>
> > Best regards,
> > Jonne Nauha
> > realXtend developer
>
> >http://www.realxtend.org/
> >http://www.evocativi.com/

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