Thanks all Its great to see the progress this build is bringing, specialy the way the building tools work now, the stereo view and the things I didn't found out yet, like screenshot service, how to use EC Editor and so on.
Keep up the good work everyone On Sep 19, 6:59 pm, Antti Ilomäki <[email protected]> wrote: > Thanks Jonne, and again good work everyone. > > 2010/9/18 Jonne Nauha <[email protected]>: > > > So here we go, Naali 0.3.1 is out. If you installed the 0.3.1 RC1 please be > > sure to uninstall it before installing the final release. Check below for > > the changelog. For linux .deb releases, those will come possibly next week. > > I am currently abroad so it makes this a little bit harder, also for this > > reason this release was a day late, sorry for that. Tried to push this so > > someone else but there was no takers :) > > Windows installer: > >http://realxtend-naali.googlecode.com/files/Naali-0.3.1.exe > > Changelog > > Features > > > Renderer service now has screenshot services. RenderImage() and > > RenderAvatar(), will take screenshot of the current rendering window and > > return you a QPixmap that you can manipulate and/or save. > > Alt-Camera controls: Rotate camera up/down with mouse, zoom in/out a > > selected object with mouse scroll and zoom in with double click. > > World Building > > > Environment light controls > > Toolbar for widgets like env editor and light controls > > Mesh, sound and textures can now be set in build mode > > Object viewport automatically updates with 20fps so you'll always have the > > latest real time view > > Manipulators change mouse cursor on hover/pressed > > Animation control: blog post > > Inventory and entity component editor integrated to world building UI > > Position and scale got spinbox widgets so you can set values by hand > > Building side panels can be hidden to sides. To toggle hit the arrow at the > > bottom. > > For mesh/sound/animation setting you can browse to your hard drive, select a > > file, it will be uploaded to inventory and set as the mesh/sound/animation > > for that object automatically. Done by clicking blue folder icon next to the > > line edit, works for both webdav and OS inventory. > > Object Edit removed from root menu. Functionality still accessed through > > world building tools (as it has been for a while already). > > > Entity Actions developer memo > > Entity-components > > > EC_SoundListener: allows (in theory) multiple switchable/toggleable sound > > listeners when using e.g. multiple avatars and cameras > > EC_Movable : allows moving entities with placeable component in the scene > > with Entity Actions > > EC_InputMapper : allows mapping of key and mouse events to Entity Actions > > EC_Script : allows attaching Python, Javascript and possible other scripts > > to entities. Currently supports only local script files. > > > Voice user interface improvements > > > Push-to-Talk mode: User can enable audio transmission by keep pressing > > middle mouse button > > Toggle mode: User can toggle the audio transmission on/off state by pressing > > middle mouse button > > Average bandwidth is shown. > > User can mute all voice participants > > > Voice settings tab > > > User can define audio layback buffer size > > User can define audio encoding quality > > User can set microphone level > > User can test audio microphone level using local test mode > > > Internals > > > Moved to Ogre 1.7.1 on windows builds and dependencies we provide for win32. > > Naali will also build against Ogre 1.6.x. > > Removed YAPE library from Naali as it's functionality is replaced now fully > > with QtPropertyBrowser > > OIS removed from Naali dependencies repository as it's been long gone from > > Naali itself. > > EC_SoundRuler and EC_Ruler don't cast shadows anymore. > > New and cleaned up manipulators: blog post > > Reimplement rotation code for manipulator and simplify manipulator code > > overall > > World Building object viewport now remembers its orientation and relative > > position > > Ether card screenshots are not taken via renderer service with a proper > > camera ec so you wont see desktop artifacts in the photos anymore. > > Removed more internal dependency on RexLogicModule from PythonScriptModule > > > Bug Fixes > > > Animation Sync wouldn't sync with server on first usage. > > CAVE now works also with OpenGL > > Added libopenjpeg2 as dependency to linux .deb files. Not having this caused > > many users not able to launch Naali after the .deb installation. > > Manipulators react better to mouse travel. "Stickiness" improved. > > > Best regards, > > Jonne Nauha > > realXtend developer > > >http://www.realxtend.org/ > >http://www.evocativi.com/ > > > -- > >http://groups.google.com/group/realxtend-dev > >http://wiki.realxtend.org > >http://dev.realxtend.org > > -- http://groups.google.com/group/realxtend http://www.realxtend.org
