Thanks all

Its great to see the progress this build is bringing, specialy the way
the building tools work now, the stereo view and the things I didn't
found out yet, like screenshot service, how to use EC Editor and so
on.

Keep up the good work everyone

On Sep 19, 6:59 pm, Antti Ilomäki <[email protected]> wrote:
> Thanks Jonne, and again good work everyone.
>
> 2010/9/18 Jonne Nauha <[email protected]>:
>
> > So here we go, Naali 0.3.1 is out. If you installed the 0.3.1 RC1 please be
> > sure to uninstall it before installing the final release. Check below for
> > the changelog. For linux .deb releases, those will come possibly next week.
> > I am currently abroad so it makes this a little bit harder, also for this
> > reason this release was a day late, sorry for that. Tried to push this so
> > someone else but there was no takers :)
> > Windows installer:
> >http://realxtend-naali.googlecode.com/files/Naali-0.3.1.exe
> > Changelog
> > Features
>
> > Renderer service now has screenshot services. RenderImage() and
> > RenderAvatar(), will take screenshot of the current rendering window and
> > return you a QPixmap that you can manipulate and/or save.
> > Alt-Camera controls: Rotate camera up/down with mouse, zoom in/out a
> > selected object with mouse scroll and zoom in with double click.
> > World Building
>
> > Environment light controls
> > Toolbar for widgets like env editor and light controls
> > Mesh, sound and textures can now be set in build mode
> > Object viewport automatically updates with 20fps so you'll always have the
> > latest real time view
> > Manipulators change mouse cursor on hover/pressed
> > Animation control: blog post
> > Inventory and entity component editor integrated to world building UI
> > Position and scale got spinbox widgets so you can set values by hand
> > Building side panels can be hidden to sides. To toggle hit the arrow at the
> > bottom.
> > For mesh/sound/animation setting you can browse to your hard drive, select a
> > file, it will be uploaded to inventory and set as the mesh/sound/animation
> > for that object automatically. Done by clicking blue folder icon next to the
> > line edit, works for both webdav and OS inventory.
> > Object Edit removed from root menu. Functionality still accessed through
> > world building tools (as it has been for a while already).
>
> > Entity Actions developer memo
> > Entity-components
>
> > EC_SoundListener: allows (in theory) multiple switchable/toggleable sound
> > listeners when using e.g. multiple avatars and cameras
> > EC_Movable : allows moving entities with placeable component in the scene
> > with Entity Actions
> > EC_InputMapper : allows mapping of key and mouse events to Entity Actions
> > EC_Script : allows attaching Python, Javascript and possible other scripts
> > to entities. Currently supports only local script files.
>
> > Voice user interface improvements
>
> > Push-to-Talk mode: User can enable audio transmission by keep pressing
> > middle mouse button
> > Toggle mode: User can toggle the audio transmission on/off state by pressing
> > middle mouse button
> > Average bandwidth is shown.
> > User can mute all voice participants
>
> > Voice settings tab
>
> > User can define audio layback buffer size
> > User can define audio encoding quality
> > User can set microphone level
> > User can test audio microphone level using local test mode
>
> > Internals
>
> > Moved to Ogre 1.7.1 on windows builds and dependencies we provide for win32.
> > Naali will also build against Ogre 1.6.x.
> > Removed YAPE library from Naali as it's functionality is replaced now fully
> > with QtPropertyBrowser
> > OIS removed from Naali dependencies repository as it's been long gone from
> > Naali itself.
> > EC_SoundRuler and EC_Ruler don't cast shadows anymore.
> > New and cleaned up manipulators: blog post
> > Reimplement rotation code for manipulator and simplify manipulator code
> > overall
> > World Building object viewport now remembers its orientation and relative
> > position
> > Ether card screenshots are not taken via renderer service with a proper
> > camera ec so you wont see desktop artifacts in the photos anymore.
> > Removed more internal dependency on RexLogicModule from PythonScriptModule
>
> > Bug Fixes
>
> > Animation Sync wouldn't sync with server on first usage.
> > CAVE now works also with OpenGL
> > Added libopenjpeg2 as dependency to linux .deb files. Not having this caused
> > many users not able to launch Naali after the .deb installation.
> > Manipulators react better to mouse travel. "Stickiness" improved.
>
> > Best regards,
> > Jonne Nauha
> > realXtend developer
>
> >http://www.realxtend.org/
> >http://www.evocativi.com/
>
> > --
> >http://groups.google.com/group/realxtend-dev
> >http://wiki.realxtend.org
> >http://dev.realxtend.org
>
>

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