Well, I've just told to Felipe in other post, about the "scene" files and the materials.
A option is to use the "upload scene" , and the material file to manage the textures associated. Alberto ********************************************************************************* 2010/10/5 MasterJ <[email protected]> > hello to all, > sorry for the *subject* i don't know how to explain correctly. > > Ok actually i have some Python error for exporting scene with Blender > and i can't use the démo of 3dsmax ogremax don't want to allow me to > click on a 3ds max version (the demo is not listed). > so ok i just made some mesh with blender it's work perfect with Naali. > i have look inside material files for see how it's work with textures. > so it's not complicated but i need help with that then after i can use > this help with the material wizzard In-world :). > > ok i want apply a texture on my mesh actually i just need 1 *tab* on > material the mesh is *1 object*. > for better understanding. the file use only 1 material. > the file is named maya.mesh it's a maya pyramide. > the material script actually have no texture but i know how to add > one. i just copy paste the line on anotehr script and mod the file i > need to apply. > > ok but hmmm how it's work for Naali? because of course the texture is > not in same directory as the .material file said. were i must to put > my textures files for see them on Naali?. > i need help with that because same thing with appearance of avatar is > showing, when i put an attachement (.mesh) on my avatar of course the > texture are not *added* and not showed. > > anyone have an idea? > > greetings, > > MasterJ > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
