Well, I've just told to Felipe in other post, about the "scene" files and
the materials.

A option is to use the "upload scene" , and the material file to manage the
textures associated.

Alberto

*********************************************************************************

2010/10/5 MasterJ <[email protected]>

> hello to all,
> sorry for the *subject* i don't know how to explain correctly.
>
> Ok actually i have some Python error for exporting scene with Blender
> and i can't use the démo of 3dsmax ogremax don't want to allow me to
> click on a 3ds max version (the demo is not listed).
> so ok i just made some mesh with blender it's work perfect with Naali.
> i have look inside material files for see how it's work with textures.
> so it's not complicated but i need help with that then after i can use
> this help with the material wizzard In-world :).
>
> ok i want apply a texture on my mesh actually i just need 1 *tab* on
> material the mesh is *1 object*.
> for better understanding. the file use only 1 material.
> the file is named maya.mesh it's a maya pyramide.
> the material script actually have no texture but i know how to add
> one. i just copy paste the line on anotehr script and mod the file i
> need to apply.
>
> ok but hmmm how it's work for Naali? because of course the texture is
> not in same directory as the .material file said. were i must to put
> my textures files for see them on Naali?.
> i need help with that because same thing with appearance of avatar is
> showing, when i put an attachement (.mesh) on my avatar of course the
> texture are not *added* and not showed.
>
> anyone have an idea?
>
> greetings,
>
> MasterJ
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to