Hola Alberto i was thinking about that too, do you know if somewhere some samples are around to see the quality of the polyreduced avatars ?
On Wed, Dec 1, 2010 at 7:03 PM, Gustavo Alberto Navarro Bilbao < [email protected]> wrote: > I know people than are design avatars for Unity3D, and are using the Digimi > Developer Game Kit <http://forum.daz3d.com/viewtopic.php?t=139026>, to > convert a Daz model, like Victoria 4, with textures, from the usual 150000 > poligons to 24000, converting it in fbx model, with animations. > > Alberto > > 2010/12/1 Peter Steinlechner <[email protected]> > >> Are there any recommendations about the max polycount for the avatars in >> online environments like realxtend/opensim ? And how many polys are produced >> by the mentioned methods? >> But this can be really something interesting in the future. Paparazzis >> wouldn't just shoot pics of celebrities anymore but chase them with scanners >> :-) >> >> >> On Wed, Dec 1, 2010 at 6:27 PM, Gustavo Alberto Navarro Bilbao < >> [email protected]> wrote: >> >>> We can do something similar using >>> VideoTrace<http://www.acvt.com.au/research/videotrace/>(VT). I >>> have a beta license of VT and only lack of time, and because I haven't a >>> professional video camera, has prevented me try it in depth, but if >>> someone manages Bojou, can make things very interesting. >>> >>> Alberto >>> >>> ************************************** >>> >>> 2010/12/1 David Simmons <[email protected]> >>> >>> I remember one avatar artist that did custom avatars from just 5 >>>> pictures. On full body front, a full body back and close ups of the >>>> head, face, side and back. >>>> >>>> On Wed, Dec 1, 2010 at 7:56 AM, digitalmouse <[email protected]> >>>> wrote: >>>> > On Dec 1, 1:34 pm, Antti Ilomäki <[email protected]> wrote: >>>> >> It would be >>>> >> interesting to know how feasible the technology already is for >>>> >> creating avatars for various purposes. >>>> > >>>> > Based on the documentation there, Creaform can export it's models to >>>> > many different systems, such as Maya and 3D Studio Max. So, in >>>> > principle, it could be used to make a very realistic avatar in SL/ >>>> > realXtend environments. >>>> > >>>> > Although since they don't actually list prices on the website, it's >>>> > probably not very feasible for most people in this community. >>>> > >>>> > -- >>>> > http://groups.google.com/group/realxtend >>>> > http://www.realxtend.org >>>> >>>> >>>> >>>> -- >>>> “The greatest danger in modern technology isn't that machines will >>>> begin to think like people, but that people will begin to think like >>>> machines” Unknown >>>> >>>> http://www.google.com/profiles/techiedavid >>>> >>>> -- >>>> http://groups.google.com/group/realxtend >>>> http://www.realxtend.org >>>> >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >>> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
