Hola Alberto

i was thinking about that too, do you know if somewhere some samples are
around to see the quality of the polyreduced avatars ?

On Wed, Dec 1, 2010 at 7:03 PM, Gustavo Alberto Navarro Bilbao <
[email protected]> wrote:

> I know people than are design avatars for Unity3D, and are using the Digimi
> Developer Game Kit <http://forum.daz3d.com/viewtopic.php?t=139026>, to
> convert a Daz model, like Victoria 4, with textures, from the usual 150000
> poligons to 24000, converting it in fbx model, with animations.
>
> Alberto
>
> 2010/12/1 Peter Steinlechner <[email protected]>
>
>> Are there any recommendations about the max polycount for the avatars in
>> online environments like realxtend/opensim ? And how many polys are produced
>> by the mentioned methods?
>> But this can be really something interesting in the future. Paparazzis
>> wouldn't just shoot pics of celebrities anymore but chase them with scanners
>> :-)
>>
>>
>> On Wed, Dec 1, 2010 at 6:27 PM, Gustavo Alberto Navarro Bilbao <
>> [email protected]> wrote:
>>
>>> We can do something similar using 
>>> VideoTrace<http://www.acvt.com.au/research/videotrace/>(VT). I
>>> have a beta license of VT and only lack of time, and because I haven't a
>>> professional video camera, has prevented me try it in depth, but if
>>> someone manages Bojou, can make things very interesting.
>>>
>>> Alberto
>>>
>>> **************************************
>>>
>>> 2010/12/1 David Simmons <[email protected]>
>>>
>>> I remember one avatar artist that did custom avatars from just 5
>>>> pictures. On full body front, a full body back and  close ups of the
>>>> head, face, side and back.
>>>>
>>>> On Wed, Dec 1, 2010 at 7:56 AM, digitalmouse <[email protected]>
>>>> wrote:
>>>> > On Dec 1, 1:34 pm, Antti Ilomäki <[email protected]> wrote:
>>>> >>  It would be
>>>> >> interesting to know how feasible the technology already is for
>>>> >> creating avatars for various purposes.
>>>> >
>>>> > Based on the documentation there, Creaform can export it's models to
>>>> > many different systems, such as Maya and 3D Studio Max.  So, in
>>>> > principle, it could be used to make a very realistic avatar in SL/
>>>> > realXtend environments.
>>>> >
>>>> > Although since they don't actually list prices on the website, it's
>>>> > probably not very feasible for most people in this community.
>>>> >
>>>> > --
>>>> > http://groups.google.com/group/realxtend
>>>> > http://www.realxtend.org
>>>>
>>>>
>>>>
>>>> --
>>>> “The greatest danger in modern technology isn't that machines will
>>>> begin to think like people, but that people will begin to think like
>>>> machines” Unknown
>>>>
>>>> http://www.google.com/profiles/techiedavid
>>>>
>>>> --
>>>> http://groups.google.com/group/realxtend
>>>> http://www.realxtend.org
>>>>
>>>
>>>  --
>>> http://groups.google.com/group/realxtend
>>> http://www.realxtend.org
>>>
>>
>>  --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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