Hello folks, as our project is moving further along using "currently"
Taiga & Naali, we are now at the stage where we need to add our own
"Custom Animations" what are exported in the *.skeleton file as per
normal with the realXtend/naali avatars (Ogre format)

Currently as you are are aware there a a few already used, such as
Walk/Idle/Fly/Crouch, those are obviously in the *.Skeleton file for
Jack.mesh. What we need to do now is add these new animations to naali
code, I'm not the c++ guru in the slightest... even less in fact
however, I will certainly be giving it a go if I can get a few
pointers and help from you folks. I've been sifting through the code
and found a certain few references regarding animations used but I
find no link from "Key_Press" to "Skeletal animation *.skeleton, a few
people have said that the UUIDS are embedded for animations which I
have search the Server Database and not found any relevant UUID's used
for the given animations in the default avatar.

Ideally I'd like to know what files are used to call an
animation_state, as I'm sure I can add this code myself as I dont want
to take up all your time for sure as we all have something cooking but
I really think the User Avatar Animations are a must and something for
which I am surprised were not as standard.

I'll be closely looking at this thread for help and input as we
desperately now want to add these animations for our "Users" so we can
have Gestures/Dances etc.


Appreciate any input here.......

Best Regards...
Cecil

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