On 3 helmi, 07:22, Toni Alatalo <[email protected]> wrote: > On Feb 2, 2011, at 6:23 PM, CecilBergwin wrote: > > desperately now want to add these animations for our "Users" so we can > Triggering gestures over LLUDP from Naali is currently simply not implemented > at all. This is what the 0.x version number is for :) At least based on the > Linden message template (in bin/data/message_template.msg in Naali repo), the > corresponding messages from viewer -> sim to control gestures are > ActivateGestures and DeactivateGestures. I don't know, and possibly no rex > dev knows, what the Flags and GestureFlags there mean
If someone wants to give a shot at this, I got good pointers from the friendly LibOMV folks on irc now on #opensim-dev -- radegast is a client without 3d rendering that has chat and can trigger gestures with the libomv .net lib which is a nice reference when figuring out what data we must put in Linden packets: 23:52 < lkalif> antont: i have no problem triggering gestures with radegast 23:59 < lkalif> http://code.google.com/p/libopenmetaverse/source/browse/libopenmetaverse/trunk/OpenMetaverse/Assets/AssetTypes/AssetGesture.cs#362 23:59 < lkalif> basically binary asset decoder 23:59 < lkalif> there are 4 types of macrop steps 23:59 < lkalif> play animation, sound, chat, sleep/wait 00:02 < lkalif> antont: http://code.google.com/p/libopenmetaverse/source/browse/libopenmetaverse/trunk/OpenMetaverse/AgentManager.cs#2413 00:02 < lkalif> antont: that's the player once asset is decoded 00:03 < lkalif> not exactly as simple as sending a packet to the sim "play gesture uuid" ;) ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
