hello,

haaaaa yesss let's test it ;) i have nothing more actually than :
thank you

excellent !!!!

i will write more when i done a few tests

Best regards,

MasterJ

On 4 mar, 18:29, Peter Steinlechner <[email protected]> wrote:
> Hola Pablo
>
> this sounds very exciting. If it works with tundra, it would be awsome, as I
> think tundra will be the way to go in the near future.
> In the meantime I will set up a Taiga 2.0 and try to be of help for testing.
>
> I will let you know when its ready, it should be somewhere this weekend.
>
> Cheers
> Pedro
>
> On Thu, Mar 3, 2011 at 11:51 PM, Pablo Martin <[email protected]> wrote:
> >  Hi!
>
> > B2rex 0.8 has been released, featuring real time connection to
> > taiga/opensim server and support for blender 2.5.
>
> >  https://github.com/downloads/b2rex/b2rex/b2rex-0.8.zip
>
> > There is a new manual describing the current capabilities of 
> > b2rex:https://sim.lorea.org/pg/pages/view/438/
>
> > About the real time connection, this means now blender can connect to
> > the sim server as a native client, with full access to the protocol and
> > capabilities to import rex objects on the fly, move, rotate, scale
> > objects, manage permissions, reparent, upload new objects, materials and
> > textures, some inventory management... No support for prims or editing
> > assets yet (they have to be reuploaded with a new uuid).
>
> > The connection is done through an agent module, which can be an external
> > program or run within the blender process, and also streamlines the
> > protocol into more simple editor commands, so it should be
> > straightforward to adapt to the tundra protocol, or to emit the same
> > messages from naali without the need to understand the underlying
> > protocol at all. The following diagram tries to illustrate the 3
> > possibilities:https://dev.lorea.org/~caedes/agent-diagram.png. For the
> > moment I have implemented the first and second cases (for blender 2.5
> > and blender 2.4).
>
> > Regarding the support for blender 2.5 and blender 2.4, development has
> > switched completely to blender 2.5, and blender2.4 still works to a
> > certain extent although this release is only for blender2.5, and support
> > for blender 2.4 will be continued as needed or required by the community.
>
> > Another important news for this release is that modifications to the
> > taiga server are no longer required, although there are still two
> > optional patches provided, one to allow inventory management in
> > standalone setup, another to allow for terrain modification using
> > LayerData packages (allows to update a parcels of terrain
> > independently). The old method of uploading and accessing worlds with
> > custom xmlrpc calls is still supported but probably will be discontinued
> > since applying patches to the server is not in most people's reach.
>
> > Also, I have uploaded a couple of videos:http://www.vimeo.com/user6191106
>
> > Testers are wellcome, but note there are still a lof of corners to
> > polish towards a more user focused 1.0. The only worlds tested at the
> > moment are my localhost server, sim.lorea.org server, and virtualexpo
> > world, I would also be happy to test access and compatibility with other
> > worlds. Usage of b2rex is not recommended at the moment with production
> > servers, but it should be safe.
>
> > For the next release, I intend to add support for logic editing and
> > control in the following areas:
>
> >    1.Graphical editor for logic
>
> >    2.Control several logic subsystems from realxtend and opensim
>
> >    3. Access to the information from blender logic graphs and possibly
> >       export it
>
> >    4.Executing b2rex inside blender's game mode
>
> > Kudos to Invi, who started the blender2.5 support in this release and
> > also implemented inventory management support.
>
> > Greetings!
>
> >  Pablo

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