hmmm i don't have addons folder on my blender 2.56 here must i need to create it on blender or on blender/2.56 folder?
and i'm lost with this greenlet package... it's .egg how to install that on windows vista?? (i have take the 2.6 python one) On 4 mar, 18:29, Peter Steinlechner <[email protected]> wrote: > Hola Pablo > > this sounds very exciting. If it works with tundra, it would be awsome, as I > think tundra will be the way to go in the near future. > In the meantime I will set up a Taiga 2.0 and try to be of help for testing. > > I will let you know when its ready, it should be somewhere this weekend. > > Cheers > Pedro > > On Thu, Mar 3, 2011 at 11:51 PM, Pablo Martin <[email protected]> wrote: > > Hi! > > > B2rex 0.8 has been released, featuring real time connection to > > taiga/opensim server and support for blender 2.5. > > > https://github.com/downloads/b2rex/b2rex/b2rex-0.8.zip > > > There is a new manual describing the current capabilities of > > b2rex:https://sim.lorea.org/pg/pages/view/438/ > > > About the real time connection, this means now blender can connect to > > the sim server as a native client, with full access to the protocol and > > capabilities to import rex objects on the fly, move, rotate, scale > > objects, manage permissions, reparent, upload new objects, materials and > > textures, some inventory management... No support for prims or editing > > assets yet (they have to be reuploaded with a new uuid). > > > The connection is done through an agent module, which can be an external > > program or run within the blender process, and also streamlines the > > protocol into more simple editor commands, so it should be > > straightforward to adapt to the tundra protocol, or to emit the same > > messages from naali without the need to understand the underlying > > protocol at all. The following diagram tries to illustrate the 3 > > possibilities:https://dev.lorea.org/~caedes/agent-diagram.png. For the > > moment I have implemented the first and second cases (for blender 2.5 > > and blender 2.4). > > > Regarding the support for blender 2.5 and blender 2.4, development has > > switched completely to blender 2.5, and blender2.4 still works to a > > certain extent although this release is only for blender2.5, and support > > for blender 2.4 will be continued as needed or required by the community. > > > Another important news for this release is that modifications to the > > taiga server are no longer required, although there are still two > > optional patches provided, one to allow inventory management in > > standalone setup, another to allow for terrain modification using > > LayerData packages (allows to update a parcels of terrain > > independently). The old method of uploading and accessing worlds with > > custom xmlrpc calls is still supported but probably will be discontinued > > since applying patches to the server is not in most people's reach. > > > Also, I have uploaded a couple of videos:http://www.vimeo.com/user6191106 > > > Testers are wellcome, but note there are still a lof of corners to > > polish towards a more user focused 1.0. The only worlds tested at the > > moment are my localhost server, sim.lorea.org server, and virtualexpo > > world, I would also be happy to test access and compatibility with other > > worlds. Usage of b2rex is not recommended at the moment with production > > servers, but it should be safe. > > > For the next release, I intend to add support for logic editing and > > control in the following areas: > > > 1.Graphical editor for logic > > > 2.Control several logic subsystems from realxtend and opensim > > > 3. Access to the information from blender logic graphs and possibly > > export it > > > 4.Executing b2rex inside blender's game mode > > > Kudos to Invi, who started the blender2.5 support in this release and > > also implemented inventory management support. > > > Greetings! > > > Pablo -- http://groups.google.com/group/realxtend http://www.realxtend.org
