There are also several commercial 3rd Party Server Products that are quite
tailored for use with unity3d:
Photon Socket Server
Smartfox
ES5 and a few others

Cheers
Pedro

On Sat, Mar 5, 2011 at 9:42 PM, Toni Alatalo <[email protected]> wrote:

> On Sat, 2011-03-05 at 11:48 -0800, Amanda Svenby wrote:
> > Have a question can realXtend be used with Unity3D? Does anyone know
> > anyone that could set a server up for us?
>
> Yes, it is possible, but not ready or freely available out of the box.
>
> For using Unity3d as a client to connect to an Opensimulator server, IBM
> has a commercial(?) product called Canvas which does this (using the
> pre-existing open source libomv .net client library). A company called
> Tipodean has (I think) licensed that technology and is making a business
> around it, http://www.tipodean.com/
>
> That thing targets Second Life compatibility against vanilla
> Opensimulator, so they don't currently support the additional realXtend
> features. Support could be added, the LibOMV folks at least have been
> interested, but if that thing is IBM closed source stuff only they can
> do it in the end.
>
> If you are not interested in the SL featureset and Opensimulator per se,
> but need for example the extensible scene architecture that realXtend
> now has, this could be implemented to a new client made using Unity3d.
> This has been in the talks, but AFAIK not done anywhere.
>
> In the publicly funded open source work we have used open source royalty
> free technologies only, not proprietary pay-to-dev-on things like
> Unity3d. So for a client that works in a web browser, we've tested two
> other things instead:
>
> 1) using websockets + webgl, in WebNaali - works for very basics (the
> avatar app works so that you can connect to a Tundra server, get an
> avatar, see other avatars move in the scene and move your own av) ..
> we'll make some sort of 0.1 demo of this in coming weeks, the code is in
> https://github.com/realXtend/WebNaali
>
> 2) making Naali a browser plugin, like Unity3d is. Jukka tested this a
> bit and it worked, would just need some non-trivial work (he estimated 1
> man month) do function properly (like not block the rest of the browser
> when it runs :) . An unrelated company has a product called NeoAxis
> which is a unity-like commercial SDK but made using Ogre, and they have
> packaged their ogre using player app in a browser plugin and it seems to
> work fine.
>
> But if you want specifically Unity3d instead of these, you can certainly
> hire someone to do it. Usually business arrangements here have worked so
> that people contact Antti Ilomäki, [email protected] , who is
> a neutral party not involved in any specific company but has been taking
> care of the project overall and knows what the companies are doing. Or
> you can connect to one of the companies directly if you already know who
> you want to talk with. Later the idea is that the association (formed by
> anyone interested in rex usage and dev) can be the contact point, but
> that's not up yet so Antti can continue to serve in the meantime :)
>
> Of course Unity3d has it's own server & networking technology too
> (reportedly not too great but I suppose quite good still) -- don't know
> if you have checked that out. Depends on your needs whether just using
> that or reX tech works best.
>
> > Amanda
>
> ~Toni
>
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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