Would realXtend work with NeoAxis?
On Mar 5, 2:42 pm, Toni Alatalo <[email protected]> wrote: > On Sat, 2011-03-05 at 11:48 -0800, Amanda Svenby wrote: > > Have a question can realXtend be used with Unity3D? Does anyone know > > anyone that could set a server up for us? > > Yes, it is possible, but not ready or freely available out of the box. > > For using Unity3d as a client to connect to an Opensimulator server, IBM > has a commercial(?) product called Canvas which does this (using the > pre-existing open source libomv .net client library). A company called > Tipodean has (I think) licensed that technology and is making a business > around it,http://www.tipodean.com/ > > That thing targets Second Life compatibility against vanilla > Opensimulator, so they don't currently support the additional realXtend > features. Support could be added, the LibOMV folks at least have been > interested, but if that thing is IBM closed source stuff only they can > do it in the end. > > If you are not interested in the SL featureset and Opensimulator per se, > but need for example the extensible scene architecture that realXtend > now has, this could be implemented to a new client made using Unity3d. > This has been in the talks, but AFAIK not done anywhere. > > In the publicly funded open source work we have used open source royalty > free technologies only, not proprietary pay-to-dev-on things like > Unity3d. So for a client that works in a web browser, we've tested two > other things instead: > > 1) using websockets + webgl, in WebNaali - works for very basics (the > avatar app works so that you can connect to a Tundra server, get an > avatar, see other avatars move in the scene and move your own av) .. > we'll make some sort of 0.1 demo of this in coming weeks, the code is > inhttps://github.com/realXtend/WebNaali > > 2) making Naali a browser plugin, like Unity3d is. Jukka tested this a > bit and it worked, would just need some non-trivial work (he estimated 1 > man month) do function properly (like not block the rest of the browser > when it runs :) . An unrelated company has a product called NeoAxis > which is a unity-like commercial SDK but made using Ogre, and they have > packaged their ogre using player app in a browser plugin and it seems to > work fine. > > But if you want specifically Unity3d instead of these, you can certainly > hire someone to do it. Usually business arrangements here have worked so > that people contact Antti Ilomäki, [email protected] , who is > a neutral party not involved in any specific company but has been taking > care of the project overall and knows what the companies are doing. Or > you can connect to one of the companies directly if you already know who > you want to talk with. Later the idea is that the association (formed by > anyone interested in rex usage and dev) can be the contact point, but > that's not up yet so Antti can continue to serve in the meantime :) > > Of course Unity3d has it's own server & networking technology too > (reportedly not too great but I suppose quite good still) -- don't know > if you have checked that out. Depends on your needs whether just using > that or reX tech works best. > > > Amanda > > ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
