On Apr 26, 2011, at 8:58 PM, Niina Štšetnikova wrote:
>> To test it, easiest now is to install the latest Tundra release and run
>> the demos. More information about that is in recent 
>> newshttp://www.realxtend.org/page.php?pg=news&s=20110415and in the
>> work-in-progress doc 
>> athttp://wiki.realxtend.org/index.php/Getting_Started_with_Tundra
>> hank you, Tony, for answer!
> It will be very helpful, if you give me more detail instruction. Do I
> need install only Tundra files or Naali too?

Only the Tundra package suffices, it is a new version of Naali that works also 
in standalone and as a server so you don't need anything else.

> take part in project and main idea of a project is to create world,
> where I can import AutoCad archytector models with Henshin Tool help.
> As I understand RealXtend allow this functionality. So what is better
> for me? Should I install server? I just need some help. In this
> instructions I cant find a point. How step by step I can configure my
> RealXtend world?

It doesn't need configuration for that, you can just start it and load your 
models.

There is one stupidity though that currently requires a workaround. Idea is 
that you can just run server.exe and start drag&dropping your models there. But 
currently that would make it copy all the models to the same directory where 
the Tundra app was installed. This little trick helps:

1. create a directory anywhere in your computer for your project, e.g. 
d:\projects\cadworld . Unless you already have a suitable dir.
2. create an empty file called whatever.txml in that dir. this is just used to 
automatically start Tundra so that it uses this directory for storage. Note: 
creating a file called .txml may not be easy on windows, if it hides the file 
name extension from you and insists on making it .txml.txt or so. We should 
come up with some nice way in the GUI to start a new project so this trick 
wouldn't be needed.
3. doubleclick the txml in that folder to run the server
4. use view-scene right-click import, or drag&drop with mouse, to load your 3d 
models
5. save the scene with view-scene right-click 'save scene'

Also you can make the scene as a whole in some modelling app, and then import 
it ready made to reX in the .scene (dotscene) format. Just load the .scene file 
similarily than you would the individual .mesh files.

This way that folder will contain everything your project needs, and you can 
reopen the scene by doubleclicking the txml that you saved in previous session.

To collaborate with others, you need to run the server on some machine that the 
others can connect to, and have the files on a web server that the others can 
access with http (like with a normal web browser) to download the meshes and 
textures. But for building, I find it's actually best to run locally .. this 
way can just change the files to new versions most directly etc.

Currently for the models to work you need to convert them to the Ogre mesh 
format. We also have the feature to load Collada, Wavefront .obj and many other 
mesh formats using the open assetimport library, but it may not be enabled in 
the previous release. A couple of guys continue the work on it in May, 
targeting an easy flow for bringing content from Google's warehouse (and 
Collada support in general).

If you can get e.g. .obj files out of your meshes, you can use for example 
Blender to export them to Ogre. Like this recent thread on the Ogre forum 
suggest: "Converting a STL (.stl) CAD file to Ogre mesh" 
http://www.ogre3d.org/forums/viewtopic.php?f=8&t=62595

I'll copy paste this info somehow to the getting started wiki page, hopefully 
helps.

> Nina

~Toni

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