On Wed, 2011-04-27 at 21:42 +0200, Peter Steinlechner wrote: > Great news - hopefully it will make it into the 1.06 version.
It is there, in the quick perhaps sketchy initial form. > If I remember right you mentioned somewhere that you used COLLADA > files for the Chesapeak Bay. Can they be used directly, or will we > have to convert them to ogre scenes ? No we didn't use COLLADA when making the bay, but one of the animals for that project was used when testing COLLADA .. and it worked, enough to show the material too, but I think not the animations yet. As mentioned in another post recently, a couple of guys at CIE will start working on updating and improving the COLLADA loading feat in May, so I think next week. So perhaps gets enabled again for next release, it may not work with current code after asset system changes elsewhere (was previously tested in october-november or so). So for full functionality out of the box best to use Ogre formats still, but support for other formats is coming too. The lib we use has a long list: http://assimp.sourceforge.net/main_features_formats.html .. even Autocad .dxf apparently, didn't notice that earlier when someone asked about CAD stuff. > Pedro ~Toni > On Wed, Apr 27, 2011 at 8:42 PM, HOFF Industries Amanda Svenby > <[email protected]> wrote: > Hey is there a demo that you have working that I could look > at? > > -------------------------------------------------- > From: "MasterJ" <[email protected]> > Sent: Wednesday, April 27, 2011 12:13 PM > To: "realXtend" <[email protected]> > Subject: Re: making a world with Tundra (Re: [realXtend] Re: > Register in realxtend) > > > > Great news ;) > > > On 27 avr, 15:05, Toni Alatalo <[email protected]> > wrote: > On Wed, 2011-04-27 at 08:59 +0300, Toni > Alatalo wrote: > > There is one stupidity though that currently > requires a workaround. > Idea is that you can > just run server.exe and start drag&dropping > your > models there. But currently that would > make it copy all the models to > the same > directory where the Tundra app was installed. > This little > trick helps: > > 1. create a directory anywhere in your > computer for your project, e.g. > d:\projects > \cadworld . Unless you already have a suitable > dir. > > 2. create an empty file called whatever.txml > in that dir. this is just > used to > automatically start Tundra so that it uses > this directory for > storage. Note: creating a > file called .txml may not be easy on windows, > > if it hides the file name extension from you > and insists on making it > .txml.txt or so. We > should come up with some nice way in the GUI > to > start a new project so this trick > wouldn't be needed. > > 3. doubleclick the txml in that folder to > run the server > > 4. use view-scene right-click import, or > drag&drop with mouse, to load > your 3d models > > 5. save the scene with view-scene > right-click 'save scene' > > Instead of documenting the workaround, I gave > a shot at fixing it by > adding a new menu entry in the server mode > GUI: > > 'New Scene' - opens a file dialog where you > can give the name of your > scene file, e.g. 'my.txml'. It automatically > then sets that directory as > the default storage for your session, so you > can import models etc. and > they get placed in that dir. > > 'Save' - saves the current scene to the file > that you defined in 'New > Scene', without asking questions. Like in does > in Notepad, my benchmark > for how the Tundra File menu should behave :) > We didn't have this > earlier 'cause didn't have the concept of > 'current document', but I > think it's nice. > > Jonne earlier added Import & Export funcs to > the File menu that are a > bit different, we're currently working on > merging and sanifying these to > make a sensible whole .. for the upcoming > 1.0.6 release (coming right > now actually). > > > ~Toni > > same. > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
