On Wed, 2011-04-27 at 21:42 +0200, Peter Steinlechner wrote:
> Great news - hopefully it will make it into the 1.06 version.

It is there, in the quick perhaps sketchy initial form.

> If I remember right you mentioned somewhere that you used COLLADA
> files for the Chesapeak Bay. Can they be used directly, or will we
> have to convert them to ogre scenes ? 

No we didn't use COLLADA when making the bay, but one of the animals for
that project was used when testing COLLADA .. and it worked, enough to
show the material too, but I think not the animations yet.

As mentioned in another post recently, a couple of guys at CIE will
start working on updating and improving the COLLADA loading feat in May,
so I think next week. So perhaps gets enabled again for next release, it
may not work with current code after asset system changes elsewhere (was
previously tested in october-november or so).

So for full functionality out of the box best to use Ogre formats still,
but support for other formats is coming too. The lib we use has a long
list: http://assimp.sourceforge.net/main_features_formats.html .. even
Autocad .dxf apparently, didn't notice that earlier when someone asked
about CAD stuff.

> Pedro

~Toni

> On Wed, Apr 27, 2011 at 8:42 PM, HOFF Industries Amanda Svenby
> <[email protected]> wrote:
>         Hey is there a demo that you have working that I could look
>         at?
>         
>         --------------------------------------------------
>         From: "MasterJ" <[email protected]>
>         Sent: Wednesday, April 27, 2011 12:13 PM
>         To: "realXtend" <[email protected]>
>         Subject: Re: making a world with Tundra (Re: [realXtend] Re:
>         Register in realxtend)
>         
>         
>         
>                 Great news ;)
>                 
>                 
>                 On 27 avr, 15:05, Toni Alatalo <[email protected]>
>                 wrote:
>                         On Wed, 2011-04-27 at 08:59 +0300, Toni
>                         Alatalo wrote:
>                         > There is one stupidity though that currently
>                         requires a workaround. > Idea is that you can
>                         just run server.exe and start drag&dropping
>                         your > models there. But currently that would
>                         make it copy all the models to > the same
>                         directory where the Tundra app was installed.
>                         This little > trick helps:
>                         > 1. create a directory anywhere in your
>                         computer for your project, e.g. > d:\projects
>                         \cadworld . Unless you already have a suitable
>                         dir.
>                         > 2. create an empty file called whatever.txml
>                         in that dir. this is just > used to
>                         automatically start Tundra so that it uses
>                         this directory for > storage. Note: creating a
>                         file called .txml may not be easy on windows,
>                         > if it hides the file name extension from you
>                         and insists on making it > .txml.txt or so. We
>                         should come up with some nice way in the GUI
>                         to > start a new project so this trick
>                         wouldn't be needed.
>                         > 3. doubleclick the txml in that folder to
>                         run the server
>                         > 4. use view-scene right-click import, or
>                         drag&drop with mouse, to load > your 3d models
>                         > 5. save the scene with view-scene
>                         right-click 'save scene'
>                         
>                         Instead of documenting the workaround, I gave
>                         a shot at fixing it by
>                         adding a new menu entry in the server mode
>                         GUI:
>                         
>                         'New Scene' - opens a file dialog where you
>                         can give the name of your
>                         scene file, e.g. 'my.txml'. It automatically
>                         then sets that directory as
>                         the default storage for your session, so you
>                         can import models etc. and
>                         they get placed in that dir.
>                         
>                         'Save' - saves the current scene to the file
>                         that you defined in 'New
>                         Scene', without asking questions. Like in does
>                         in Notepad, my benchmark
>                         for how the Tundra File menu should behave :)
>                         We didn't have this
>                         earlier 'cause didn't have the concept of
>                         'current document', but I
>                         think it's nice.
>                         
>                         Jonne earlier added Import & Export funcs to
>                         the File menu that are a
>                         bit different, we're currently working on
>                         merging and sanifying these to
>                         make a sensible whole .. for the upcoming
>                         1.0.6 release (coming right
>                         now actually).
>                         
>                         > ~Toni
>                         
>                         same.
>                 
>                 -- 
>                 http://groups.google.com/group/realxtend
>                 http://www.realxtend.org 
>         
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> 
> 
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