Thanks Toni for the great hint

I tried it and the texture looks good in the game mode, but no change in
tundra, in the meantime i stumbled over the ogremeshy button which shows me
the same result like I see in tundra - the object with only the specular
map. Maybe there is some tinkering needed with the ogre material or texture
settings - but so far I didn't had  any success

Cheers
Pedro
On Sat, May 28, 2011 at 9:44 PM, Toni Alatalo <[email protected]> wrote:

> On May 28, 2011, at 11:39 AM, ilikia wrote:
> > I build my .blend files incorrectly? If I render my models in Blender,
> > all textures are there.
>
> Not everything that works in the Blender non-realtime still image / movie
> rendering works in realtime / game engine rendering. By far.
>
> Better test is to see if your materials work in the Blender game engine,
> press 'p' in a 3d view or select 'start game' from menu.
>
> For example, for the Blender renderer you can put procedural textures etc
> that generate the image without using image files, and that doesn't work out
> of the box for the realtime world. Also the movie renderer can do different
> kinds of texture coordinate mappings, whereas for game engine usage you
> usually need to have UV coordinates for the mesh for texture images to show.
>
> One idea is that we'd make some sort of a simplified & realtime dedicated
> UI to Blender, so all the options that are there for movie making wouldn't
> confuse people who target realtime engines. This could be e.g. a part of the
> blender realxtend integration worked on in b2rex and blender2ogre by Pablo
> and Brett. Is feasible with Blender 2.5 with the rewritten UI engine that
> allows easy customizing in Python.
>
> ~Toni
>
> > On May 22, 4:09 am, Jonne Nauha <[email protected]> wrote:
> >> Just wrote a long blog post how to publish content to Tundra. Should be
> a
> >> easy to follow tutorial for people looking to run Tundra servers and
> putting
> >> their own content up.
> >>
> >> What I cover in the blog post:
> >>
> >>    - Installing tundra, blender, blender2ogre exporter and others needed
> for
> >>    export.
> >>    - How to export a simple scene in blender
> >>    - How to automatically with Tundra or manually by hand publishing the
> >>    assets for live server usage.
> >>    - How to add avatar application with web refs to your server and a
> simple
> >>    terrain to walk on.
> >>
> >> http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r.
> ..
> >>
> >> <
> http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r..
> .>Comments
> >> are welcome to the blog replies, so we can make the tutorial better if
> there
> >> are parts that confuse you or something is incorrect.
> >> <
> http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r...>
> >> Best regards,
> >> Jonne Nauha
> >> Adminotech developer
> >
> > --
> > http://groups.google.com/group/realxtend
> > http://www.realxtend.org
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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