Thanks Toni for the great hint I tried it and the texture looks good in the game mode, but no change in tundra, in the meantime i stumbled over the ogremeshy button which shows me the same result like I see in tundra - the object with only the specular map. Maybe there is some tinkering needed with the ogre material or texture settings - but so far I didn't had any success
Cheers Pedro On Sat, May 28, 2011 at 9:44 PM, Toni Alatalo <[email protected]> wrote: > On May 28, 2011, at 11:39 AM, ilikia wrote: > > I build my .blend files incorrectly? If I render my models in Blender, > > all textures are there. > > Not everything that works in the Blender non-realtime still image / movie > rendering works in realtime / game engine rendering. By far. > > Better test is to see if your materials work in the Blender game engine, > press 'p' in a 3d view or select 'start game' from menu. > > For example, for the Blender renderer you can put procedural textures etc > that generate the image without using image files, and that doesn't work out > of the box for the realtime world. Also the movie renderer can do different > kinds of texture coordinate mappings, whereas for game engine usage you > usually need to have UV coordinates for the mesh for texture images to show. > > One idea is that we'd make some sort of a simplified & realtime dedicated > UI to Blender, so all the options that are there for movie making wouldn't > confuse people who target realtime engines. This could be e.g. a part of the > blender realxtend integration worked on in b2rex and blender2ogre by Pablo > and Brett. Is feasible with Blender 2.5 with the rewritten UI engine that > allows easy customizing in Python. > > ~Toni > > > On May 22, 4:09 am, Jonne Nauha <[email protected]> wrote: > >> Just wrote a long blog post how to publish content to Tundra. Should be > a > >> easy to follow tutorial for people looking to run Tundra servers and > putting > >> their own content up. > >> > >> What I cover in the blog post: > >> > >> - Installing tundra, blender, blender2ogre exporter and others needed > for > >> export. > >> - How to export a simple scene in blender > >> - How to automatically with Tundra or manually by hand publishing the > >> assets for live server usage. > >> - How to add avatar application with web refs to your server and a > simple > >> terrain to walk on. > >> > >> http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r. > .. > >> > >> < > http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r.. > .>Comments > >> are welcome to the blog replies, so we can make the tutorial better if > there > >> are parts that confuse you or something is incorrect. > >> < > http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r...> > >> Best regards, > >> Jonne Nauha > >> Adminotech developer > > > > -- > > http://groups.google.com/group/realxtend > > http://www.realxtend.org > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
