I forked tundra2 today at github and committed my changes there: https://github.com/Ilikia/naali/commit/175fe3de60376330c30feba835c8ac89f76a7cf1
Had some trouble at first, hope I didn't mess anything up. Made a failed pull request and could not delete it, but that seems to have gone. On Aug 2, 9:28 pm, Jonne Nauha <[email protected]> wrote: > Yes it was there in the morning, I pushed last night around 4 pm (I think). > The freelook is a good place to check out the proper camera/placeable stuff > as yes things have changed due to the opensim axis flip was cleaned out. > > Best regards, > Jonne Nauha > Adminotech developer > > > > > > > > On Tue, Aug 2, 2011 at 8:31 PM, ilikia <[email protected]> wrote: > > > On Aug 2, 3:06 pm, Jonne Nauha <[email protected]> wrote: > > > Ilikia, I just landed fix for the python crash last night (was a looong > > > night debugging :) > >https://github.com/realXtend/naali/commit/49e2db22d37f5e29b3e2700d16b... > > > Thanks. But at least for me, the version that I git-pulled in the > > morning provided the clean exit. Or maybe that was already the new > > fix? At around 9 am? I'll try your newest fix at home. > > > I have several getters and setters working in TundraWrapper now, but > > I'll test them before committing. You seem to have changed the > > freelookcamera.js rotation axes and the mouselook functions. Looks > > from above initially, and if you set transform.rot.x to 90, the > > rotation does not go as it used to. Ah well, I can always use my own > > version when I need the old way. > > > > Pull head again to your clone, run the update deps bat and you should > > have > > > it :) It needed a custom PythonQt that I have put into VC9 and VC10 > > prebuild > > > deps now, also the sources are there in "sources" branch. > > > > Best regards, > > > Jonne Nauha > > > Adminotech developer > > > > On Tue, Aug 2, 2011 at 2:17 PM, ilikia <[email protected]> wrote: > > > > Well, at some point I'll have to start committing. I've done it with > > > > svn, for a real company, albeit only on hourly basis. But I thought > > > > I'll write some more of them, basically like they used to be in > > > > Vector3dfDecorator and TransformDecorator, and do some testing first. > > > > > On Aug 2, 2:04 pm, Toni Alatalo <[email protected]> wrote: > > > > > On Aug 2, 2011, at 1:29 PM, ilikia wrote: > > > > > > > All right, figured out the metatype thingy. Added this to > > > > > > TundraWrapper.cpp before my functions: > > > > > > int id = qRegisterMetaType<float3>("float3"); > > > > > > Now they work. > > > > > > Great! > > > > > > > If you want my code, just tell me where to paste it. > > > > > > If you wanna learn GIT, you can make an account on github, clone the > > repo > > > > there, and push your changes to your copy of it. > > > > > > Then you can make a pull request using github's web UI. And applying > > it > > > > to the central repo is just a push of a button. You can also skip that > > and > > > > just say where pushed, so we can go take a look and get it over. > > > > > > We can also just give access to the repo, but also for that you need > > to > > > > make the account, so basically the same to do the above anyway. Having > > the > > > > own copy there is a nice way to test the commands etc. to see what > > happens > > > > e.g. when you push. > > > > > > If you don't wanna bother with git now, you can e.g. just mail the > > code > > > > to the -dev list or put to somewhere on the web .. or submit a patch to > > the > > > > issue tracker (I've sometimes used the file attachment thingie in the > > google > > > > code repo, i suppose github has that too). > > > > > > ~Toni > > > > > -- > > > >http://groups.google.com/group/realxtend > > > >http://www.realxtend.org > > > -- > >http://groups.google.com/group/realxtend > >http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
