I forked tundra2 today at github and committed my changes there:

https://github.com/Ilikia/naali/commit/175fe3de60376330c30feba835c8ac89f76a7cf1

Had some trouble at first, hope I didn't mess anything up. Made a
failed pull request and could not delete it, but that seems to have
gone.

On Aug 2, 9:28 pm, Jonne Nauha <[email protected]> wrote:
> Yes it was there in the morning, I pushed last night around 4 pm (I think).
> The freelook is a good place to check out the proper camera/placeable stuff
> as yes things have changed due to the opensim axis flip was cleaned out.
>
> Best regards,
> Jonne Nauha
> Adminotech developer
>
>
>
>
>
>
>
> On Tue, Aug 2, 2011 at 8:31 PM, ilikia <[email protected]> wrote:
>
> > On Aug 2, 3:06 pm, Jonne Nauha <[email protected]> wrote:
> > > Ilikia, I just landed fix for the python crash last night (was a looong
> > > night debugging :)
> >https://github.com/realXtend/naali/commit/49e2db22d37f5e29b3e2700d16b...
>
> > Thanks. But at least for me, the version that I git-pulled in the
> > morning provided the clean exit. Or maybe that was already the new
> > fix? At around 9 am? I'll try your newest fix at home.
>
> > I have several getters and setters working in TundraWrapper now, but
> > I'll test them before committing. You seem to have changed the
> > freelookcamera.js rotation axes and the mouselook functions. Looks
> > from above initially, and if you set transform.rot.x to 90, the
> > rotation does not go as it used to. Ah well, I can always use my own
> > version when I need the old way.
>
> > > Pull head again to your clone, run the update deps bat and you should
> > have
> > > it :) It needed a custom PythonQt that I have put into VC9 and VC10
> > prebuild
> > > deps now, also the sources are there in "sources" branch.
>
> > > Best regards,
> > > Jonne Nauha
> > > Adminotech developer
>
> > > On Tue, Aug 2, 2011 at 2:17 PM, ilikia <[email protected]> wrote:
> > > > Well, at some point I'll have to start committing. I've done it with
> > > > svn, for a real company, albeit only on hourly basis. But I thought
> > > > I'll write some more of them, basically like they used to be in
> > > > Vector3dfDecorator and TransformDecorator, and do some testing first.
>
> > > > On Aug 2, 2:04 pm, Toni Alatalo <[email protected]> wrote:
> > > > > On Aug 2, 2011, at 1:29 PM, ilikia wrote:
>
> > > > > > All right, figured out the metatype thingy. Added this to
> > > > > > TundraWrapper.cpp before my functions:
> > > > > > int id = qRegisterMetaType<float3>("float3");
> > > > > > Now they work.
>
> > > > > Great!
>
> > > > > > If you want my code, just tell me where to paste it.
>
> > > > > If you wanna learn GIT, you can make an account on github, clone the
> > repo
> > > > there, and push your changes to your copy of it.
>
> > > > > Then you can make a pull request using github's web UI.  And applying
> > it
> > > > to the central repo is just a push of a button. You can also skip that
> > and
> > > > just say where pushed, so we can go take a look and get it over.
>
> > > > > We can also just give access to the repo, but also for that you need
> > to
> > > > make the account, so basically the same to do the above anyway. Having
> > the
> > > > own copy there is a nice way to test the commands etc. to see what
> > happens
> > > > e.g. when you push.
>
> > > > > If you don't wanna bother with git now, you can e.g. just mail the
> > code
> > > > to the -dev list or put to somewhere on the web .. or submit a patch to
> > the
> > > > issue tracker (I've sometimes used the file attachment thingie in the
> > google
> > > > code repo, i suppose github has that too).
>
> > > > > ~Toni
>
> > > > --
> > > >http://groups.google.com/group/realxtend
> > > >http://www.realxtend.org
>
> > --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

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